It’s too much… it’s going to put off the vast majority of your playerbase…. Make the game casual fun again please, let’s also kill the grind requirement!
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#destiny2
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5 回覆
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2 回覆
Guardian, Archon Of LightArchon Priest Of House Light - 舊
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4 回覆The grind is exactly the same as it's been for years. Get to the Powerful Cap, and you're pretty much set to run whatever you want. In this case, it's 200, which is pretty easy to get to even without running the Legendary Campaign.
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1 回覆Something I found was super easy to getting to 200. I am currently at like 178 as of now but I also have only played 2 days since EoF came out. Once I beat the story on legendary I went right into Kells Fall in the pinnacle section. I customized it to where it was bare minimum for A rank and then I put on Full Throttle, Brawler, and Slayer. It gives you insane damage buffs when solo so you just melt everything and I threw on a eager edge sword just for the long walking parts. Solo you can get it down in just under 15 minutes once you have a path down. I started the second day with the campaign half way done at power level 61. I ended the day with the story done and many runs of Kells Fall completed at power level 178. I think its too early for us to be like "This version of power grinding is terrible". First impressions it does seem kinda lame but after the second day of playing being at almost 200 already maybe the season power will go just as quick I will say reaching the power level cap faster is better for this type of game imo just due to the fact people want to grind stuff like raids, dungeons, exotic quest and event triumphs
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由xbroggiex編輯: 7/21/2025 11:09:35 PMIts just honestly boring. Its the worst of both worlds, as there is no difficulty in the content because you can overlevel and even underlevel its still very easy but then you have this long tedious grind that is just a gate to T4 to T5 loot but even then you aren't being challenged at that level. It is just not engaging and people will stop playing due to boredom because running the same activities on repeat for a small increase to their power is just not fun especially when the actual advantage gained is negligble and even in content where it would matter like raids or dungeons you're still held under level.
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19 回覆由Exxy編輯: 7/21/2025 9:49:56 AMEstimation of ~90 hours just to get to 400 (not even factoring in the fact we get 450 as the ceiling in Ash and Iron) from people more concerned with it than I am. Genuine insanity and this is coming from someone who considers themself an end-game player who actually puts that kind of time into the game.
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Literally no point in leveling when every activity scales you down to a fixed power delta. The only upside to hitting 450 is that you have a better “chance” at getting tier 5 gear. Bungie really dropped the ball on this one. The whole expansion is just one big exercise in apathy at this point.
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16 回覆由The Hermit IX編輯: 7/21/2025 11:06:49 AMYou can choose your difficulty level and if you are FTP grinding it isn’t difficult to play easier difficulties. 200 and you’re good man.
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13 回覆Nope, it's great... once people learn how to climb the ladder most players will be fine. I'll be sure to keep making posts outlining the details of how it works. There's these cool mini-encounters at every tier. I just failed one, lol. Because I fell of the map. You do a minor puzzle... or this one you do, it unlocks a rally flag. Place the flag and a mini-boss encounter starts. The boss goes in and out of stealth as you dps, spawning mines around the map. Defuse the mines to extend the DPS... I missed a jump, and the mine exploded resetting the instance. Kepler is SO Awesome.
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1 回覆由Nursemorph編輯: 7/21/2025 7:01:42 PM
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11 回覆