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由TripleF73編輯: 6/10/2025 4:15:26 AM
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I have been saying this since D2 launched. I suggested multiple solutions to this, but as -blam!--ing usual I was shouted down by people who had significantly worse raid stats than me in both games at the time. Seems like nothing changes in these forums. I sincerely hope these elitist p ricks get a FAFO moment as Bungie spectacularly fails with this DLC’s sales and engagement numbers. Casual players are the bread and butter of Destiny and have been for years. Pushing them away again will be a mistake they may not be able to rectify in time before this game and Bungie themselves collapses. I’m going to be here with 🥤 🍿 either way.
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  • 0
    I wouldn't say I'm "elitist", however, I would say I'm well versed in this topic regarding the content, both as an avid endgame PvE player and sherpa, and feel that revive tokens have a constructive place in raids and should remain.

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  • On base raid? Might be a bit too much for players who just jumped in, keep it for higher difficulty level instead

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  • 1
    I do many sherpas, from players that have played Destiny for some time and have never raided, to New Lights, and it has never been "too much" for those players just jumping in. When presented with the parameters for success, every Guardian I've encountered rises up to the threshold.

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  • 由TripleF73編輯: 6/10/2025 2:43:02 PM
    [quote]I wouldn't say I'm "elitist", however, I would say I'm well versed in this topic regarding the content, both as an avid endgame PvE player and sherpa, and feel that revive tokens have a constructive place in raids and should remain.[/quote] At least you’re respectful in your opinion. I don’t agree with you but 🤷‍♂️. Just one question did you ever Sherpa in D1? Edit:- Forget that I saw your previous comment where you stated you did.

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  • 1
    Did many sherpas in D1. Have always tried to close the gap between the "Haves" and "Have Nots". Disagreements are a part of life, so I don't feel the need to push my reality into someone else's. We all play the same game, but it doesn't mean we all experience the same thing. I just give my two cents and move on.

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  • 由TripleF73編輯: 6/10/2025 3:41:49 PM
    [quote]Did many sherpas in D1. Have always tried to close the gap between the "Haves" and "Have Nots". Disagreements are a part of life, so I don't feel the need to push my reality into someone else's. We all play the same game, but it doesn't mean we all experience the same thing. I just give my two cents and move on.[/quote] This is the most pleasant conversation I’ve had on here in quite a while. Thank you, my friend.

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  • 2
    You're just advocating for a better experience for new and seasoned Guardians alike. That's commendable, and I respect it. Just because I don't agree on whether there should or shouldn't be more resurrection tokens doesn't mean anything than two players having a difference in perspective. Doesn't mean we have to resort to insults or belittement or "squaring up" on one another with stats or metrics or anything like that. I can appreciate the different perspective, and that in and of itself allows me to connect with more Guardians, thus making me a better sherpa in the end.

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  • [quote] Casual players are the bead and butter of Destiny and have been for years [/quote] Casual players aren't playing raids my guy

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  • Perhaps we have different definition of casual, BUT they 10000% were playing raids. My friends and I all did in D1 and tried in D2 and all quit. These friends all enjoyed destiny as hobby gaming and casually played each release and now they casually play Marvel Rivals, Helldivers, etc ALL the OTHER games that are winning over former destiny players as Destiny continues LOSING players.

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  • And that's a failure on bungie if casual players aren't interested to try raids at least once

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  • Can you explain that please?

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  • Raids being "the pinnacle" of content is usually "the hardest" with the best loot as the carrot but what happens if the raid being unforgiving from the start? Usually leads to kwtd or kick situation and elitism where average players are intimidated with the high hurdle and raid community exclusivity, leading them to not playing. I believe root of nightmares is the easiest and it sees more engagement from players than other raids. You don't outright make a base raid really hard, you might as well throw everyone to GM with no lower difficulty to make the players "battle hardened" before tackling raids

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  • What's preventing the average player from "knowing what to do" then? You don't need to be some hyper advanced player who plays 40 hours a week to learn a raid

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  • Knowing what to do doesn't make one able to do it on the first try and when one player's mistake can cost the whole team, you know how toxic one can get, leading to exclusivity and elitism

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  • The player.

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  • I would also say a failure on many people making LFG groups because it's primarily KWTD. Not that many people are willing to teach these raids and that is because they don't have the time to teach. They both have life to deal with and wanting to get that raid loot fast. The first part I can understand, but those that are just in it for the loot, and especially those that kick people before end loot, they lead to casuals just feeling like it isn't even worth trying. D1 raids were honestly better as you could be able to get through an encounter even if there is only one guy alive (less so with Hard Mode) and it was the team's choice to wipe, not a built in wipe timer for not reviving them. As well, if the player is on Warlock which would basically be a recommendation, they could play Sunsinger and self rez if they need to. That way they can learn the raid, not worry about hindering the team (other than maybe Crota or Golgoroth, but at least with Crota the team can stop the wipe mechanic), and overall just have a good time. Meanwhile you look at something like Salvation's Edge, that raid is so much crap thrown together, topped with the Verity Encounter.

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  • The "kicking people before loot drops" thing is ignorant. Only those that do it would argue the fact. But I have a question: why are casuals unwilling to team up and learn raids (or any content for that matter) together rather than roll the dice on someone who may or may not be a d*ck with zero patience? Doesn't it make more sense for them to do that so they're all on even ground and (one would hope) more likely to overlook mistakes made by one another?

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  • 由TripleF73編輯: 6/10/2025 3:57:25 PM
    [quote]The "kicking people before loot drops" thing is ignorant. Only those that do it would argue the fact.[/quote] People that do this are absolute scum. Personally I think if they do it once, a warning. Second time, perma-ban. To me, this is as bad as cheating in PvP. Maybe even worse. Only ever had it happen to me once. It was maddening, even though I had everything from the raid. [quote]But I have a question: why are casuals unwilling to team up and learn raids (or any content for that matter) together rather than roll the dice on someone who may or may not be a d*ck with zero patience? Doesn't it make more sense for them to do that so they're all on even ground and (one would hope) more likely to overlook mistakes made by one another?[/quote] Come on, really? I can think of many reasons why for raids. The number of people required to be online and on time, all the same time. The time commitment to learn a new raid from scratch, even with everyone watching videos, was and still is tremendous. My old clan was really good but when KF and WotM first came out in D1 we learnt it encounter by encounter and never finished our first raid in one sitting. Hell for Wrath it took us all week to get that first clear. Egos. Someone has to lead. In all clans I have ever been in have something in common. Good, patient leadership. Some people can’t be told what to do. Some people can’t or won’t listen. Some people can’t lead. I can’t do it anymore, I’m not patient enough to do it anymore and I loved Sherpa-ing guardians in D1. People don’t want to waste time. Even noobs are impatient nowadays. And then there is the issue of the fact that many people are introverted that play video games. They don’t like people getting angry at them and then there is just plain old fear. Fear of confrontation, fear of rejection, fear of failure, etc etc. The majority of people like to be shown what to do by an expert. The very fact that guide videos exist, have massive views and some of the biggest content creators have made a good living out of this, should make this obvious.

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  • So, long and short, people want the rewards without putting in the work.

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  • Putting in work. LMAO it's a game keep gatekeeping and pushing your ideas to have "exclusive raids ONLY for hard working elites" as other games do fun events & modes and get more and more players as Destiny continues LOSING players lolz

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  • You don't have to be elite, and you don't really need to work that hard. You just need to be passingly competent and have a modicum of situational awareness. It's not a very high bar to clear. I don't think it's gatekeep-y to want some content to require that bare minimum from a player, but that's just me.

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  • Well, let's break down what the other person said, shall we? 1. Time Commitment- This is common knowledge when it comes to raids and if players are unwilling or unable to put in the time, that's on them. 2. Egos- Not a problem Bungie can solve, is it? 3. Impatience- See "Time Commitment." 4. Introversion- Another player problem, one that Bungie also can't solve. Seems to me these are all player problems that they need to overcome, ergo "Put in the work." Not gatekeeping, anyone has the opportunity to play raids and nothing to do with "Only for hard working elites." Stop making excuses.

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  • [quote]So, long and short, people want the rewards without putting in the work.[/quote] Riiiight !!!!!🙃.

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  • You mean like you?!

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  • 由draycole編輯: 6/10/2025 12:19:36 PM
    I've done raids? I don't understand your gotcha

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