3 items VS. 192 items(.....it's NOT a "management problem", it's poor game design)
192.
There are 192 different class items.
We DON'T NEED more vault space, we need better a designed game.
Here's an idea;
-you earn an exotic class item
-you do things to unlock different, selectable, exotic perks
-you have 1 item with 8 selectable perks in column A, 8 selectable in column B.
3 items to replace 192.
Aside from being user friendly what does having 192 items instead of 3 do?
Ditto for sword