Will once again ask to drop the priority on strand hunter melee to below a grapple punch.
I linked an example of where a missed grapple punch got me killed in a nightfall. I tried to melee a bit after I heard the catching audio cue, but the window is so long that I still caught it.
This is just one of many examples, but this is especially frustrating when my build revolves around both of these actions and they just constantly clash.