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《天命2》

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3/6/2024 7:50:37 PM
5

Destiny 2 PvP needs to stop being a movement shooter.

The recent changes to PvP have been good changes on paper. Bungie said they wanted to accomplish a few things in making these changes, one such thing being the ability for players to learn from their defeats. They mentioned that often when a player died, there was no room for improvement because of how instantaneous, cheesy, or uncounterable the way they died was. Some examples could include special weapon killing someone instantly, ability spam, an SMG melting someone up close, or a long range weapon killing you from halfway across the map behind cover. The changes to crit damage and body shot damage, ability regeneration reduction, and special ammo economy were supposed to make things much more skill based and understandable to a player who died. If a player lost a gunfight, they didn't hit enough crits, or didn't generate enough special, or didn't have an ability up. You can improve in those things with better aim and resource management and find more success. However this update is not perfect for many reasons, but the main one I want to discuss is how fast Destiny 2 has become. Every map in the game is decently sized and catered to the mid range by design. Yet because of how fast players are moving in Destiny 2 nowadays (whether it be from peacekeepers, stompees, air dashes, dodges, constant sliding, etc), it feels like every map is smaller than they are. These mid size arenas are all essentially Shipment from CoD when all of your players are taking advantage of movement techniques. This creates a meta where you're either in the close range moving around hitting bodyshots until someone dies, or very very far away from everyone taking potshots so you don't get evaporated. Movement has a chokehold on this game's meta. It doesn't matter if you're good at aiming if the person you're fighting can jump at twice the height and acceleration you can, nor does it matter if they can strafe twice as fast as you. Mid and low skill players who don't take advantage of movement exotics, subclasses, or general tech will simply not be able to attain higher skill levels. I wholeheartedly believe that this sporadic movement shooter PvP meta directly conflicts with Bungie's mission of making defeats more of a learning experience. A player who dies to a stompees hunter who slides into every single engagement and then jumps to the ceiling the moment someone returns fire won't learn anything useful. Perhaps they'll learn that if they have Overshields they may survive longer, or that if they camp farther away they'll win the fight. Maybe they'll even learn to wear some stompees themselves and contribute to the problem. But ultimately they won't be able to improve their gunskill against an impossible target. I genuinely believe the game would be far more fun if it returned to it's arena shooter roots. D1 PvP was good because movement was heavy and deliberate. Sure there were some outliers here and there, but mostly everyone moved at the same pace. Your positioning, gunskill, and available weapon resources from the map/abilities from your subclass were what won you every fight. Not comical emphasis on a player's constant and ridiculous movement. I long for a Destiny 2 that plays like Halo again. Destiny 2 in the style of Apex Legends is disgustingly entropic toward fun and casual play.

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  • [quote]The recent changes to PvP have been good changes on paper. Bungie said they wanted to accomplish a few things in making these changes, one such thing being the ability for players to learn from their defeats. They mentioned that often when a player died, there was no room for improvement because of how instantaneous, cheesy, or uncounterable the way they died was. Some examples could include special weapon killing someone instantly, ability spam, an SMG melting someone up close, or a long range weapon killing you from halfway across the map behind cover. The changes to crit damage and body shot damage, ability regeneration reduction, and special ammo economy were supposed to make things much more skill based and understandable to a player who died. If a player lost a gunfight, they didn't hit enough crits, or didn't generate enough special, or didn't have an ability up. You can improve in those things with better aim and resource management and find more success. However this update is not perfect for many reasons, but the main one I want to discuss is how fast Destiny 2 has become. Every map in the game is decently sized and catered to the mid range by design. Yet because of how fast players are moving in Destiny 2 nowadays (whether it be from peacekeepers, stompees, air dashes, dodges, constant sliding, etc), it feels like every map is smaller than they are. These mid size arenas are all essentially Shipment from CoD when all of your players are taking advantage of movement techniques. This creates a meta where you're either in the close range moving around hitting bodyshots until someone dies, or very very far away from everyone taking potshots so you don't get evaporated. Movement has a chokehold on this game's meta. It doesn't matter if you're good at aiming if the person you're fighting can jump at twice the height and acceleration you can, nor does it matter if they can strafe twice as fast as you. Mid and low skill players who don't take advantage of movement exotics, subclasses, or general tech will simply not be able to attain higher skill levels. I wholeheartedly believe that this sporadic movement shooter PvP meta directly conflicts with Bungie's mission of making defeats more of a learning experience. A player who dies to a stompees hunter who slides into every single engagement and then jumps to the ceiling the moment someone returns fire won't learn anything useful. Perhaps they'll learn that if they have Overshields they may survive longer, or that if they camp farther away they'll win the fight. Maybe they'll even learn to wear some stompees themselves and contribute to the problem. But ultimately they won't be able to improve their gunskill against an impossible target. I genuinely believe the game would be far more fun if it returned to it's arena shooter roots. D1 PvP was good because movement was heavy and deliberate. Sure there were some outliers here and there, but mostly everyone moved at the same pace. Your positioning, gunskill, and available weapon resources from the map/abilities from your subclass were what won you every fight. Not comical emphasis on a player's constant and ridiculous movement. I long for a Destiny 2 that plays like Halo again. Destiny 2 in the style of Apex Legends is disgustingly entropic toward fun and casual play.[/quote] I'm gonna save everyone a lot of time and give you all a TL;DR. Game too fast. Make game slow so he can learn. Probably needs to work on spatial and situational awareness.

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