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《天命2》

討論《天命2》的所有事情。
由Seiryoku編輯: 12/19/2023 12:46:52 AM
13

New and Returning Player Difficulty

Some players can't get good cause their stat distributions suck and their builds are uninspired. [b]Stats, mods, and perks play a huge role in how your Guardian behaves and interacts with their world[/b]. You don't have to use [i]cheese[/i] to win, but it helps to be literate. Perhaps this can be seen when onboarding New Lights in an amazing, new, [u]never to be removed[/u] campaign, or just an opportunity to change [i]in a short time[/i]. We can have premade armor sets with [b][u]SPECIFIC SPIKEY STAT DISTRIBUTION[/u][/b] obtained through a small adventure or [b]SHORT[/b] quest. To be outfitted with a taste of what focusing on a play style does. Not triple 100s, just clear definitive spikes without useless stats. Doesn't have to be Artifice. It shouldn't be. Just... Something for PvE for your class. Something for PvP focused. Sets should be selectable and have menu descriptions similar to hovering over characters stats to see if I, perhaps an inexperienced Guardian, favor melee [Str], or class ability, or grenade [Dis]. Also have a [i]suggested[/i] [b]Resilience[/b] Tier posted [u]FOR ALL ACTIVITIES[/u] going forward for players that convince themselves everything is too hard now. You could even have Ghost mention the need for heavier armor for this Op. [b]PLEASE COMMENT BELOW ON HOW YOU WOULD IMPROVE ON THIS IDEA OR HOW YOU TAKE OFFENSE. [/b]

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  • Overtime, you realize that build stats only make you 10% better. Many holes in your stat build can be overcome through subclass fragments, abilities and weapon perks. I haven never bothered to chase the perfect 3 x100s. The meta changes every time and is exhausting to follow. Newbies have no problem with the stat builds. Sure new lights start with sub 40 gear, but they'll eventually get into 60+ gear. It doesnt take as long as you think. The struggle is what engages the players to learn the system.

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