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《天命2》

討論《天命2》的所有事情。
由Seiryoku編輯: 12/19/2023 12:46:52 AM
13

New and Returning Player Difficulty

Some players can't get good cause their stat distributions suck and their builds are uninspired. [b]Stats, mods, and perks play a huge role in how your Guardian behaves and interacts with their world[/b]. You don't have to use [i]cheese[/i] to win, but it helps to be literate. Perhaps this can be seen when onboarding New Lights in an amazing, new, [u]never to be removed[/u] campaign, or just an opportunity to change [i]in a short time[/i]. We can have premade armor sets with [b][u]SPECIFIC SPIKEY STAT DISTRIBUTION[/u][/b] obtained through a small adventure or [b]SHORT[/b] quest. To be outfitted with a taste of what focusing on a play style does. Not triple 100s, just clear definitive spikes without useless stats. Doesn't have to be Artifice. It shouldn't be. Just... Something for PvE for your class. Something for PvP focused. Sets should be selectable and have menu descriptions similar to hovering over characters stats to see if I, perhaps an inexperienced Guardian, favor melee [Str], or class ability, or grenade [Dis]. Also have a [i]suggested[/i] [b]Resilience[/b] Tier posted [u]FOR ALL ACTIVITIES[/u] going forward for players that convince themselves everything is too hard now. You could even have Ghost mention the need for heavier armor for this Op. [b]PLEASE COMMENT BELOW ON HOW YOU WOULD IMPROVE ON THIS IDEA OR HOW YOU TAKE OFFENSE. [/b]

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  • I don't disagree with how s*Itty the new light experience is. However, there's also what seems like a lot of instant gratification feet stomping around here too. "I want what I want when I want it!" Like it's too much to ask to know that good gear comes with time, skill comes with practice, and that it pays to have a little patience. Read a post the other day here that said to the effect of, "played Coil for the first time and died to a trap. If you don't take them out of the game, I won't play it again. " Ridiculous mentality. I'm all for helping someone if they actually want to learn and understand they have to work towards something, but a lot of what I see here have the expectation to beat something first try and get their "god roll" immediately.

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