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《天命2》

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由Seiryoku編輯: 12/19/2023 12:46:52 AM
13

New and Returning Player Difficulty

Some players can't get good cause their stat distributions suck and their builds are uninspired. [b]Stats, mods, and perks play a huge role in how your Guardian behaves and interacts with their world[/b]. You don't have to use [i]cheese[/i] to win, but it helps to be literate. Perhaps this can be seen when onboarding New Lights in an amazing, new, [u]never to be removed[/u] campaign, or just an opportunity to change [i]in a short time[/i]. We can have premade armor sets with [b][u]SPECIFIC SPIKEY STAT DISTRIBUTION[/u][/b] obtained through a small adventure or [b]SHORT[/b] quest. To be outfitted with a taste of what focusing on a play style does. Not triple 100s, just clear definitive spikes without useless stats. Doesn't have to be Artifice. It shouldn't be. Just... Something for PvE for your class. Something for PvP focused. Sets should be selectable and have menu descriptions similar to hovering over characters stats to see if I, perhaps an inexperienced Guardian, favor melee [Str], or class ability, or grenade [Dis]. Also have a [i]suggested[/i] [b]Resilience[/b] Tier posted [u]FOR ALL ACTIVITIES[/u] going forward for players that convince themselves everything is too hard now. You could even have Ghost mention the need for heavier armor for this Op. [b]PLEASE COMMENT BELOW ON HOW YOU WOULD IMPROVE ON THIS IDEA OR HOW YOU TAKE OFFENSE. [/b]

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  • Having some new opening quests, that could lead to armor sets as rewards, that had stats in an area you the player cared about, would be fun. Like maybe as a reward you could pick from say 3 sets. Each would have a high stat in class ability. Otherwise you have to pick from one with high strength, high discipline, or high intellect- depending on your play style you could pick the one you wanted. I also agree with you, there should be some more “New Light” main quests. Something that is set up to give you a chance to find out what your play style is. Do you want to focus on using your super, grenades or melee and so on. That way you might understand how to build into your armor more. I would also like to see armor crafting. Both: being able to change, to a degree, what the armor looks like, but maybe also move stats around, or make a build with certain stats being higher. An example: you get cool armor but it has high mobility. Maybe you’re a warlock and don’t need high mobility. If you unlock it and craft it, during crafting maybe you could knock off 5 points on that high mobility line, and place those 5 in something else. If you masterwork it and get it to a certain level, like weapon, you could move two stats around or something similar. The one area I disagree with you: activities shouldn’t have a resilience gate. Players have to learn the system and know how to build into their character. Make it so they can function and survive in whatever game mode they are going into. Anyways, good post.

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