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《天命2》

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5/16/2023 3:55:37 PM
8

Volatile should have a small pull effect

I'm not trying to break the game, and I'm not saying volatile is weak. But I think compared to ignition and jolt, it could use something extra. Volatile enemies should pull other enemies closer to them right before they explode. It could just be a weak pull that affects minor enemies. This would also play into the void gravity term.

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