Lag spikes: from what you wrote, that sounds like your Shader Cache keeps compiling, which shouldn't happen after the very first time you launch the game after a driver update/change.
Graphical glitches: black lines across the screen (like also black points or patches) may indicate VRAM overclock or overheating; is the video card clocked default?
The Wind Impulse off glitch has been around since WQ, I suggest you leave the option on instead of turning off shadows, the performance impact is negligible after all.
The force_enable_multi_threaded_render_submit setting has never worked fine for anyone, as far as I know. I don't even know why it was left in the CVARS.xml file to begin with. Destiny 2 is indeed very CPU-bound (not uncommon with DX11 titles).
Steam, Xbox for PC or Epic?
When the game is running, what's the percentage of GPU usage? Temps?
Disabled ULPS in the registry?
[quote]Lag spikes: from what you wrote, that sounds like your Shader Cache keeps compiling, which shouldn't happen after the very first time you launch the game after a driver update/change.[/quote]
It's not the same kind of lag spikes. Even if I have been in the same area for an hour, there will be a lag spike when I cast a super or there are enemies shooting at me.
[quote]Graphical glitches: black lines across the screen (like also black points or patches) may indicate VRAM overclock or overheating; is the video card clocked default?[/quote]
As I said, I haven't experienced any graphical glitches since those 2 and I am almost 100% sure it was the AMD driver acting up. The card is not overclocked and the hottest temp it's ever reached is 81℃ (and that was during a benchmark).
[quote]The Wind Impulse off glitch has been around since WQ, I suggest you leave the option on instead of turning off shadows, the performance impact is negligible after all.[/quote]
I don't turn it off for the performance boost. I just don't like the effect. But I guess I have to live with it now.
[quote]Steam, Xbox for PC or Epic?[/quote]
Steam and Epic Games
[quote]When the game is running, what's the percentage of GPU usage? Temps?[/quote]
GPU usage is about 60% average and temps don't go above 65℃ on Low Settings (lag spikes still present)
On max settings the usage is at around 85-99% and the temps stay the same.
What really confuses me is the fact that the GPU only draws anywhere from 70-140W of power even though it should be drawing around 220W. And not only that, but the power draw kept fluctioating (basically in sync with the lag spikes) while I was in a Crucible match but in Orbit it's stable.
[quote]Disabled ULPS in the registry?[/quote]
Just did. Gonna see if anything changes.
Edit: Forgot to mention that the FPS difference between max settings and everything set to the minimum is basically none. They are almost identical.
Edit 2: Disabling ULPS did nothing
[quote]
GPU usage is about 60% average and temps don't go above 65℃ on Low Settings (lag spikes still present)
On max settings the usage is at around 85-99% and the temps stay the same.
What really confuses me is the fact that the GPU only draws anywhere from 70-140W of power even though it should be drawing around 220W. And not only that, but the power draw kept fluctioating (basically in sync with the lag spikes) while I was in a Crucible match but in Orbit it's stable.
Edit: Forgot to mention that the FPS difference between max settings and everything set to the minimum is basically none. They are almost identical.[/quote]
GPU being at 99% usage and still drawing far less than max power makes no sense, unless some thing (Bios, AMD driver) forces it to draw that little.
Alright, so here's something quite interesting.
When running a benchmark like TimeSpy or FurMark GPU utilization is at 99% with the power draw being the expected 220W. (Fur Mark finished with 162 average FPS)
But when running the Cyberpunk 2077 benchmark on max settings power draw didn't go above 190W and it finished with 17FPS average