[quote][quote]Gambit. Games hinge on invasions. Link invasions to motes, to create a risk vs. reward decision. Player must carry motes to use invasion portal, with invasion time proportional to number of motes carried. If invader dies, other team gets to collect them. During the prime evil encounter, limit how many times invade can happen and trigger invade off a mechanic of some sort that requires team to activate - this requires attention away from fighting prime evil and again makes a team have to consider when and if to invade.
[/quote]
Good idea! 👍[/quote]
What about if an invader carries the whole team’s motes and/or whatever motes are banked, and if the invader is stopped, all motes carried are forfeited to the other team?!
This would make invading a high risk gambit!
Cheers! 🫡