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1/19/2023 3:10:08 AM
15

Volatile Rounds Nerf?

I'm a hunter main and I admit I used retrofit escapade with gyrfalcon's hauberk. It was fun but I expected a nerf because it was really strong with volatile. I sort of knew that the gun itself wouldn't be nerfed but volatile rounds instead. It looks like I was right. I don't have an issue with retrofit escapade not being that great anymore (yay linear fusions....again....). What I do have issues with is repulsor brace was a viable option for PVE because of gyrfalcon's hauberk which is now harder to proc because of volatile. With the volatile change, minors die and then get volatile upon death and rarely get killed by volatile itself. If retrofit escapade was the reason for the change, can it not be changed back to what it was but change how much damage is needed to proc volatile from heavy machine guns? I feel like not only did you nerf retrofit escapade but also repulsor brace, collective obligation, gyrfalcon's hauberk and pretty much every other void weapon. I'll happily switch back to my arc build but I always preferred void. It's saddening.

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  • I’d didn’t really see any issues with non-retrofit yesterday. Collective Obligation was never getting huge DPS bonuses from Volatile due to the limited damage it could dish out and the fact it was burst fire. Most primaries and specials (even 900 SMG and Trace rifles) weren’t able to proc the constant volatile without extreme setup since Bungie nerfed the amount of damage for a volatile detonation in Season of the Haunted. I haven’t tried it with Repulsor brace yesterday, but it was working really well with Golden Tricorn.

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