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《天命2》

討論《天命2》的所有事情。
1/1/2023 11:44:19 PM
100

We don't need light level anymore

Hear me out. All Light Level based progression does anymore is lock enjoyable content again for veteran players who were just enjoying them and blocks new players from playing new content entirely. I know several veteran players who express this as the reason to their burn out and feels like a punishment rather than a challenge and keeps basically any of my friends who are new players from even starting to play for how much grinding they have to do before enjoying the game with friends. We only really need difficulty selection as we do now, just without the grinding barrier of light level. I guarantee D2 would see a massive increase in playerbase and dedicated players if this was done. I've been playing Destiny since the beta and it just doesn't make sense to keep light level progression anymore. The only kind of grinding that ever feels good and rewarding is for gear stats and guns anyway, so what's the point? It only hurts the game and blocks players from enjoying new content.

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  • A very simple solution on their end is something they have already done, which was the legend witch queen campaign. It capped your light level even if you were underneath it so that it was a fluent and equal challenge across the board. Why have they not performed the same fundamental idea with something like grandmasters? You are quite literally locked out of that content because of an arbitrary number.

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