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由Bore編輯: 8/8/2022 9:12:50 PM
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[quote][i][b]tl;dr: Simply put, they need better reward drop rates, if not better rewards altogether. Not Glimmer.[/i][/b] I’m not talking about in regards to the exotics, though many others would like debate over that. What I personally find as a terrible design is how you can run consecutive Lost Sectors, back to back in either Master or Legend difficulties and not get anything but a handful of 5000 glimmer and whatever blue engram drops that you happen to scrape off of the ground while doing them. That doesn’t feel like a reward when you can run literally any other activity, pop a Rainmaker consumable and just farm mob enemies, or bypass that altogether with Rahool and his exchange shop. [u]Problem:[/u] There’s no worthwhile incentive to farm, or even enjoy, L/M Lost Sectors once you get the triumphs or the exclusive exotics, but one could also argue that there wasn’t any incentive before either. [u]Solution:[/u] Add more to the reward pool that isn’t just standard gear that drops from regular enemies elsewhere in the game and remove the Glimmer reward outright. Set the baseline for Enhancement Cores to be the standard drop for Common/Uncommon and put in other mats like Prisms or Alloys alongside the chance for the exclusive exotics. Hell, maybe even throw in higher Exotic Catalyst progression for doing them. As it stands, basic activities across the game need improvements and if every additional season will put a momentary focus on activities like these, then there needs to be some sort of improvements to keep players invested enough to want to do them, even if they’re just side tasks.[/quote] 25% for legend and 33% for master. When lost sectors take 2-5 minutes, that’s plenty high enough. I do agree about other items dropping. The main incentive should remain exotics though.
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  • There is no way to give a specific number that is true. Those are for reference only just like common and uncommon tags on drops. Those number are proven to be wrong.

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  • How have those numbers been proven wrong?

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  • Reddit users made test with hundreds and one of them even in 1300 clears. Total percentage adds up to around 20-25% but that number can only be achieved if you farm the lost sectors for hundreds of times, not 40 times. You tell me, how many players will grind those that many times, so a sepcific percentage number can be achieved to advertise. Numbers are just a reference, there are also other factors in drops such as if you have been farming the lost sectors you will have less chance, but if you have not played them for some time, drops can be faster. For example, bone of the guys below said, he has done 20 clears and got nothing. How is that 25% drop rate then? when that 25% kicks in exactly? 100 clears? Because if you look at the reddit tester results, depending on when you stop drop rates are different becuase there is always an RNG aspect that can prevent you from getting the drop.

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  • Sure... But it's still about 25%. Nust because you choose an arbitrary point to stop counting doesn't change the fact that it's still about 25%. Usually with this stuff the bigger the number of tests the closer it gets to that 25%. Theres some people who get an exotic every time. There's some people who don't get exotics In 20 runs. You average it all out, you're gonna get~ 25%

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  • No, it isnt. I didnt choose to stop at a random number, that's why I asked you how many clears you think people will tolerate without a drop? It's also not more arbitary than you want people to run LS as many times as required to reach the 25% so you can prove it. If we were in a match class talking hypothetically, then sure. It's 25%. However, in real life, people wont spend more time, the less value they see in playing it. If your 25% can only be achieved by running very high number of clears, then you cannot use that in the game to tell people beacuse it does not reflect the experience they will have. After all, this is why we are asking for the percentage, to know what we are getting into, to know the effort will be required. You can ignore real life, like they do in a lab. You cannot take those to say it is solid 25% and not any other number.

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  • It's not a solid 25%. Most people are gonna hover around that area though. You don't have to run 1000 lost sectors to get to that number.

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  • [quote]It's not a solid 25%. Most people are gonna hover around that area though. You don't have to run 1000 lost sectors to get to that number.[/quote] I'm telling you that. You need to be lucky to get 25% drop rate. If I have done it 20 times in a day, best believe I ain't it doing until end of the season again. What's my drop rate?

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  • 由draycole編輯: 8/9/2022 3:32:57 AM
    This whole "individual drop rate" thing. Where did you learn that from? Or did you arrive at this through independent thought?

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  • [quote]This whole "individual drop rate" thing. Where did you learn that from? Or did you arrive at this through independent thought?[/quote] OK, so we are going down this road with you again.. Don't come crying to me once again I hurt your feelings. Please confirm, so İ can continue to reply to you in the same tone

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  • So you are the same person. Now I'm really curious. How did you come to this "individual drop rate" mentality/way of thought?

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  • this is the way with you then. Noted for future. I dont know what person are you talking about, but way to go to remember it! Guess it is not only me who puts you back in your place on somewhat regular basis. how did you come up with that I came up with individual drop rates? I have never said anything like it, I asked you how many players would run LSs without a drop for over 20-30 runs? you failed to answer, but we know why, done we! Because, the answer doesnt benefit your argument. Just like, you couldnt answer the drop rates experienced by people (not something you calculated on paper while guessing people runs 100s of LSs). Since you lack the education to comprehend the concept. You are taking a hypothethical percentage without considering any real life applications of it. Similarly to College Profs who has never worked in the field in their life but keep teaching stuff that has no place in industry they are preparing their students for. You dont have any stats or numbers to say that it is 25%. You are only claiming that if we somehow add everyone's run into the total ( which is based on handful people's run), it will be around 25%. That is a prediction based on wishful thinking, not evidence. This doesnt even take into an account that in Destiny, getting the exotic drop doesnt mean anything if the stats are not good enough, or distrubution of stats are completely wrong.

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  • Sure... But there's still about a 1 in 4 chance that you'll get an exotic to drop after completing a run

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  • [quote]Sure... But there's still about a 1 in 4 chance that you'll get an exotic to drop after completing a run[/quote] No, you don't. 1 in 4 chances would mean that every 4 runs (successful runs) would give you 1 drop. A players who played 100 runs would get 25 exotics in that scenario. Bungie has RNG added to the drops, which decreases the percentage of the drop but as you said you can get lucky for a drop a lot early on too. In all honesty, I don't care about the exotic drop per se since even you get the drop if it doesn't fit in your armor build (stat level and distribution wise), you can't really use that armor. When you do, it brings down the efficiency of your build. Therefore, I need a specific exotic with specific stats. I'd rather rewarded with worthwhile amount of mats on the runs that your lick struck out and get nothing. At least, then you will be stocking on mats to master work your exotic armor. But runs in LS, are just grinding to extend gameplay times.

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  • [quote] No, you don't. 1 in 4 chances would mean that every 4 runs (successful runs) would give you 1 drop. [/quote] Ahbok, so this is the crux of the issue. You flat out don't understand the topic

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  • 由wolbeas編輯: 8/11/2022 3:07:16 AM
    [quote][quote] No, you don't. 1 in 4 chances would mean that every 4 runs (successful runs) would give you 1 drop. [/quote] Ahbok, so this is the crux of the issue. You flat out don't understand the topic[/quote] I do, you are just looking for a way to dismiss what I explained already. Whatever helps you feel good man Edit: although I know what you gonna say. It's 1 in 4 chances everytime you do a run, therefore it's 25% chance every time. However, see above where I explained you are using statistics wrong, and don't know to how to implement them in real life applications.

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  • Did about 20 legend sectors the other day and 3 or 4 master, only to get nothing. Drop rates need to be rechecked.

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  • To add, I'm reminded of yesterday when farming Europa for season triumph and another guardian was doing the thing over by Bray tech with the servitor boss, solo. He was being hammered by some yellow Vex in the first wave, and I was high up watching, pulled out my scout and killed the yellow bar, which dropped a golden egg.

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  • I did the master got Curiass, did the legend when realized I didn't have that checked , and got Inmost Light. I never farm them tho, do them daily as needed once. Out of the last 6 I've done I've got 5 sector exotics and 1 random golden egg.

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  • [quote]I did the master got Curiass, did the legend when realized I didn't have that checked , and got Inmost Light. I never farm them tho, do them daily as needed once. Out of the last 6 I've done I've got 5 sector exotics and 1 random golden egg.[/quote] Dayum, nice. Wish my rng was this good.

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  • 由Mara Sovereign編輯: 8/8/2022 10:11:19 PM
    I guess I've always been that player others hate, as it seems I was always getting the drop. Here's an underrated key that I figured out way back in gen 3 D1 while in shadow realm in KF raid, where almost every time I defended another guardian from shadow thralls I was rewarded with gold candy. So since then I've always looked to be that defender, and it gives better rewards.

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  • [quote]Did about 20 legend sectors the other day and 3 or 4 master, only to get nothing. Drop rates need to be rechecked.[/quote] That’s not enough lost sectors to try and test anything. Members of the community have done thousands of runs and recorded each one.

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  • May not be enough lost sectors to test drop rates, but it’s enough empty lost sectors to piss people off. Don’t need to do thousands for that.

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  • [quote]May not be enough lost sectors to test drop rates, but it’s enough empty lost sectors to piss people off. Don’t need to do thousands for that.[/quote] It’s extremely rare to have that happen. It’s not a big deal considering how quickly they’re competed.

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  • [quote][quote]Did about 20 legend sectors the other day and 3 or 4 master, only to get nothing. Drop rates need to be rechecked.[/quote] That’s not enough lost sectors to try and test anything. Members of the community have done thousands of runs and recorded each one.[/quote] No sane person is gonna do thousands to get an exotic. I'm just saying what my experience was, and how the numbers don't check out on a normal scale.

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  • [quote] No sane person is gonna do thousands to get an exotic. I'm just saying what my experience was, and how the numbers don't check out on a normal scale.[/quote] You don’t need to do thousands to get an exotic. The thousands of runs were recorded to find the drop rate. I’m not going to explain how statistics work…

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