JavaScript is required to use Bungie.net

論壇

原先發佈於: Lobby Balancing Nonexistent
7/13/2022 7:19:41 AM
3
Well for that to happen there would need to be sbmm. Since the lobby can’t be balanced if the matchmaking system can’t read player stats.
English

文章張貼語言:

 

以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • No, SBMM still can screw you over without lobby balancing. You'll still have one sided games even with SBMM. Lobby balancing IS the problem.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • I think you misunderstand. Without some way to read a player’s stats, which is what sbmm does, there can’t be lobby balancing. I think it was DMG04 who explained this a while back.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

  • 由eeriearcade編輯: 7/13/2022 1:23:02 PM
    2
    eeriearcade
    eeriearcade

    🔫🦇 -

    [quote]No, SBMM still can screw you over without lobby balancing. You'll still have one sided games even with SBMM. Lobby balancing IS the problem.[/quote] Agreed. I’d just add that SBMM generally makes lobby balancing much easier - less chance of an outlier upsetting the balance. Edit: Imagine a 3v3 lobby with 3 strong players and 3 weak players. There’s no way to split that group of players into two balanced teams. So I may change my mind and say the matchmaking and the lobby balancing are equally important in solving the OP’s problem.

    文章張貼語言:

     

    以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

你無權檢閱此內容
;
preload icon
preload icon
preload icon