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由SonOfCimbria編輯: 6/4/2022 6:16:23 PM
23

My 2 Cents on Iron Banner Rework

Well... This might backfire... After having played the IB Rift (primarily freelance but also a bit with clanmates) for about 5 days now, I'd like to give some feedback regarding the changes, not taking bugs and glitches into concern. 1. The Rewards and Accomplishments. Overall, quite lackluster. The only really new things to get are an Emblem and a Shader(which I gotta have!). Don't get me wrong, the gear is nice and all, but the origin perk is very circumstantial and the weapons themselves are not that spectacular when it comes to perks. I understand if it takes time to develop the gear for these types of things. The title was long overdue (as of this post I have just done the first reset required for the title.) The possibility of going around being an Iron Lord is all sorts of badass! 2. The Gamemode. I only came into D2 shortly after Forsaken, so I have not experienced D1 Rift and what came with that. It took a bit of getting used to playing a different objective than killing and capping zones, but that how it be for now. (If K/D elitists has an uncontrollable urge to look it up, my overall K/D is usually around 0.5 for PVP. I know I'm not great at it, but I have my moments) The 10 second respawn timer in most cases seems too long, especially when you basically have a team wipe and no one around. A shorter cooldown would suffice. Also, the transmat is nice and all, but the fade to black feels like it takes the game to a grinding halt before revving up again. The 5 to win ends up taking too long, especially if there's no mercy rule in place to mitigate this. The apparent mismatching of teams and subsequent blowouts does not contribute to the fun factor. Having matches frequently end with 5-0 or 5-1 to opposing team while it feels like you're being matched with 5 overfilled potato sacks is not a good feeling. Also, having Iron Banner being the testing ground for reintroducing new modes is an odd choice to be frank. Overall, it is a change of pace. In my case, a not so welcome one.

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  • Hello! Thank you for the unemotional and logical view on IB "remastered". I used to play Rift in D1 and was initially excited/curious as to how things would pan out in D2, with different levels of ability and weapon enhancements. I have not stepped into the arena yet (I am about to though, but only for Pinnacle Gear) as I have have actively avoided it since the Point of the Stage season (can't remember, it was too long ago). The reason I avoided IB was mainly because of stacked higher level players Vs Solo players. I have been cautious as fun is the reason I play D2, and a good part of it is getting rewarded for being a team player. After reading the the rants of many, I have found out that the rewards for team play are near zero. On top of that, bugs and severe respawn times in ridiculous locations make it all the more frustrating. And then there's the AFKs who have simply reacted to Bungie's "reward" system by doing what they need to to get Pinnacle Gear. What I see, given the feedback, is a game mode geared to an individualistic mindset and not a team's mindset by incentivising the "carrier" and neglecting the supporting crew. Also, the same old sniper camping and airborne shotgunners with 1 million mobility are around. All said, this is largely what the forums and youtubers have put forward, even some journalists as well! Not very encouraging I must say, but I'm going in to see for myself. Once again, thank you for the honest opinion Guardian!

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