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《天命2》

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5/22/2022 8:53:03 PM
13

I need Atomic Breach back.

It was very useful for knocking players out of their Ward of Dawn or Well of Radiance and the new slow void snot ball has a slow start up animation, slow speed and the knock back is weak or sometimes sends enemies flying in the wrong direction or doesn't work at all. So yeah. Please just add it as a melee ability option you can switch to.

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  • 由Ghostfire239編輯: 5/24/2022 1:59:52 AM
    Yeah you should at least have the option to equip pocket singularity or atomic breach. I personally preferred atomic breach for PvP (but I see the value of pocket singularity in PvE). All classes should have multiple melee options (ranged and close quarters)

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  • So a melee should be able to counter the most defensive super in the game? What is wrong with you? You people only think about yourselves amd not the bigger picture. It's like you don't even stop to think.

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    • No

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      • May be a new aspect ?

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      • 由Infamous067編輯: 5/24/2022 2:48:47 AM
        Yeah I totally agree, the new void melee is trash and buggy. Its supposed to push the apes away from me but majority of the time it actually pulls them towards me! This happens if you toss out the melee while they are in the middle of sliding. Bungie cant even get a push mechanic correctly, ill take the old nova warp melee over this garbage melee we currently have any day. Don’t even get me started on the damage too, if you happen to land a melee with the orb and the enemy gets pulled, you may think to melee again but guess what? You now need 3 freaking melees to kill the guy because the garbage orb doesn’t do any good amount of damage! That right there is terrible balancing.

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      • Not to mention the fact that it doesnt kill if you follow up with a melee, literally takes 3 if you start with pocket singularity

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        • Bring back Defensive Strike too! That nerf to Bastion only made me miss it even more.

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        • In the same breath can we have combat provision back?

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        • Agreed. There needs to be close range, mid range and long range options for all classes for subclass melees.

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        • 由Interpol89編輯: 5/23/2022 12:34:56 AM
          Yeah, you can’t do anything against a titan bubble (most of the time), but I remember when I could melee titans out of their bubble if they weren’t paying attention to me. It would be cool if we had both of the melee options… HHSN also needs to 1 shot enemies, since there’s too much risk and not enough reward. Warlocks were the clear losers during void 3.0 for PVP.

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        • [quote]It was very useful for knocking players out of their Ward of Dawn or Well of Radiance and the new slow void snot ball has a slow start up animation, slow speed and the knock back is weak or sometimes sends enemies flying in the wrong direction or doesn't work at all. So yeah. Please just add it as a melee ability option you can switch to.[/quote] But muh grape-flavored Hadoken. 😞

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        • Omg -blam!- this. Don't remove pocket singularity though. It has its place. Sometimes I really just need to smack someone in pvp and have them almighty push

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          • [quote]It was very useful for knocking players out of their Ward of Dawn or Well of Radiance and the new slow void snot ball has a slow start up animation, slow speed and the knock back is weak or sometimes sends enemies flying in the wrong direction or doesn't work at all. So yeah. Please just add it as a melee ability option you can switch to.[/quote] Every subclass should get at least 2 melee options and at least one needs to be ranged.

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