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《天命2》

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3/16/2022 1:02:57 PM
13

Glaive Perks

I really enjoy the Glaives. Just been using the Enigma in Iron Banner, and it's very fun but feels distinctly underpowered and obviously requires a certain aggressive playstyle. I think my main issue with it is the fact that the melee does not proc or benefit from perks like Rampage. I think this is intended, but I don't quite understand why. It's coded as melee damage so I suppose it might be a technical reason, but it feels underwhelming when 50% of the weapon's identity cannot benefit from many of the perks slotted into it. Maybe Rampage and Kill Clip etc boosting the melee damage would be strong in PvP and that's why? But I don't see that being an issue when you have to close the gap to do melee damage, and when the enemy may have a shotgun, sidearm, fusion rifle, or their own glaive or regular melee to fight back. A secondary issue is that because the glaive melee counts as kinetic damage, it doesn't seem to work with Orb/Well generation builds, which is irritating. Some communication on these issues would be appreciated, as I'm not sure I follow the balance decisions.

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  • I think it just feels weak because it's a 3 hit kill with its melee and normal melee is 2 hits. They seem to have similar lung range, the only difference is glaves are slightly faster, letting you barely win melee battles. The range attack feels weak as well since it's not hit scan and is a 2 hit kill, but your basically fighting shotguns and fusions which are ohks. Maybe if you could get ohk crits, it would be a little better. Sure you do have a sheild but you have to get range hits first to charge it. My best use was firing the range attack, then follow up with 1 melee. Doing this combo will kill quickly. However there seems to be an odd delay between firing and melee, so this will sometimes lead to you dying because you character isn't responding and is just standing there rather than meleeing.

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