I really enjoy the Glaives. Just been using the Enigma in Iron Banner, and it's very fun but feels distinctly underpowered and obviously requires a certain aggressive playstyle.
I think my main issue with it is the fact that the melee does not proc or benefit from perks like Rampage. I think this is intended, but I don't quite understand why. It's coded as melee damage so I suppose it might be a technical reason, but it feels underwhelming when 50% of the weapon's identity cannot benefit from many of the perks slotted into it.
Maybe Rampage and Kill Clip etc boosting the melee damage would be strong in PvP and that's why? But I don't see that being an issue when you have to close the gap to do melee damage, and when the enemy may have a shotgun, sidearm, fusion rifle, or their own glaive or regular melee to fight back.
A secondary issue is that because the glaive melee counts as kinetic damage, it doesn't seem to work with Orb/Well generation builds, which is irritating.
Some communication on these issues would be appreciated, as I'm not sure I follow the balance decisions.
They don’t want you to be able to spam the melee with swashbuckler active even when you’re out of ammo.
If you want the perks to be active on the melee, you either need the weapons (or just the perks) to not be useable when out of ammo.
Right now they’re just shotguns that are better at ad clear and have a really strong shield. (To the point that one of my enigmas and probably one of my Lubraes is going to be solely guard based).