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3/16/2022 1:02:57 PM
13

Glaive Perks

I really enjoy the Glaives. Just been using the Enigma in Iron Banner, and it's very fun but feels distinctly underpowered and obviously requires a certain aggressive playstyle. I think my main issue with it is the fact that the melee does not proc or benefit from perks like Rampage. I think this is intended, but I don't quite understand why. It's coded as melee damage so I suppose it might be a technical reason, but it feels underwhelming when 50% of the weapon's identity cannot benefit from many of the perks slotted into it. Maybe Rampage and Kill Clip etc boosting the melee damage would be strong in PvP and that's why? But I don't see that being an issue when you have to close the gap to do melee damage, and when the enemy may have a shotgun, sidearm, fusion rifle, or their own glaive or regular melee to fight back. A secondary issue is that because the glaive melee counts as kinetic damage, it doesn't seem to work with Orb/Well generation builds, which is irritating. Some communication on these issues would be appreciated, as I'm not sure I follow the balance decisions.

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  • I wish instead of trying to be a stabby umbrella I wish they had laid way more heavily into the melee side of it. I really want to play like a dragoon with this thing, running in and stabbing through things, jumping up into the air and doing a powerful downward thrust I mean it is okay for areal combat but I feel like all the classes need a dive ability and the glaive would have been a good way to grant it. The reason it doesn't generate wells or orbs is because it would grant devour, font of might, void explosions, etc. If the glaive worked the way it makes sense for it to work people would have had way too much fun with it and it would have ruined their precious balance. That's why rampage and most of the other perks do not work.... After this season is over and suppressive glaive goes away (or becomes a ten energy mod) they're going to have to change how the weapons work because without supression, glaive just isn't going to withstand the test of time as it is now. If my options were a weapon that does not have any ranged attacks but is a monster at close quarters, or a weapon that is mediocre at both long and close range, I'd rather the close range dominator, maybe killing enemies builds up energy that you can use to unleash a powerful attack but what it is now just doesn't work. I mean. I just got the hunter exotic glaive........... And it doesn't do anything that the trinity ghoul doesn't do 300x better with infinite ammo.

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