IMO shatter dive provides too much value for minimal cost. Most of the time I see hunters jump into the air throw a stasis ice wall grenade to shutdown most supers or shotgun rushers. What makes this combo worse is how they can easily dodge away while the crystals are still breaking. I think that making shatter dive USE the dodge abilities charge would at least force shatter diving hunters to commit 2 abilities to getting a kill. It would also allow for teams to counter attack after getting shatter dived instead of the hunter being able to shatter dive get an easy kill then dodge and run away.