Shoulder Charge, Hammer Strike, Hand Held Nova, Celestial Fire. Hunters get ONE easy ohk and y’all complain. [i][b]BRUH.[/b][/i]
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Thing about shatterdive is it so safe and faster compared to the others, and it’s much easier to pull off as the glacier grenade has huge aoe and it’s a massive wall that can freeze a large distance compare to the others, and it freezes for 5 seconds! The other melees do no freeze mean your Opponent can shut you down, can’t fight doge a shatterdive when frozen. It’s a quick free easy kill and with stompees you have so much air time to easily throw a grenade and hold be and possibly wipe a team with one grenade in they’re sitting together. I don’t see how you can defend it, just bc stasis has been nerfed doesn’t mean it’s exactly in line, it’s so different and unquie it’s hard to bring it in line with other light abilities
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由Truthiness_Inc編輯: 9/12/2021 5:58:41 PM[quote]Shoulder Charge[/quote]I have to sprint for two seconds first.[quote]Hammer Strike[/quote]Lol I have to sprint for 2 seconds for that.[quote]Hand Held Nova[/quote]you have to charge it and walk slowly around like an idiot, pl;us you can only hold the charge for a short 1 second...and it kills the user as much as it kills the enemy.[quote]Celestial Fire[/quote]Got nerfed into the ground and hits like a wet fart. On the other hand shatterdive has no sprint for two seconds, no charge up for a full second and then walk slowly around mechanic, and you can shatterdive enemy grenades and it kill the person that threw it. Shatterdive is broken and you hunters defending it are pathetic.
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I don't think anyone is saying they shouldn't have one, if be fine if the arc beam melee from middle tree striker was one. At least it requires some timing and set up (may need adjusting to be not too quick and easy or have a sound cue or something) but glacial shatter dive is a joke.
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[quote]actually people did complain about throwing knife being a OHK and there are people who genuinely think that hunters shouldn't have ANY OHK abilities.[/quote] Now, is that the majority of the community or are you just using the Bungie forums? Because literally no one cares about throwing knife being a ohk.
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Which can be pulled off in a fraction of a second - grenade thrown as you're heading down. It's one move which requires two buttons to be pressed. Activating your super also requires two buttons to be pressed. It's hilariously overpowered. Anyone arguing that it isn't is 100% a hunter revenant main who desperately wants to avoid their win button being nerfed. It's not reasonable, objective assessment. I don't play much PvP, in fact none at all except trials, and do not care enough about pvp to have any vested interest. Shatterdive is comically more powerful than any equivalent abilities. In super versus this ability, this ability wins. It has no cooldown and has a massive no-aim area of effect! Lmao. How is anyone defending it?