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10/26/2020 11:56:16 AM
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Pokémon SW/SH Crown Tundra DLC - Discussion and Experiences

[quote]I'm trying to keep this spoiler-free, but be aware of them anyway.[/quote] So, I've recently completed the Crown Tundra DLC for Pokémon Sword and Shield, and thought to share my experiences thus far. "Completed" here means, I've completed all stories, completed the Crown Dex, and played through the Galar Star Tournament with each partner once. I haven't collected all Legendaries via the Adventures yet, but I've done enough of them. In all honesty, the DLC is pushing Gen 8 to be one of my favourite Gens. Crown Tundra's stories were short, but great. Hunting mysteries gave it a cool touch. The DLC also added a ton of endgame stuff, more available than in any other Gen. There's always stuff to do if you want. The Star Tournament is a great addition (and a good way to make money) and the interactions between all the people are great. Here I think they missed the chance to introduce the Version exclusive Gym Leaders to the other Version. I would like to challenge them too. They also added a lot of new (old) Pokémon, and I'm happy to be able to play with Absol again. But this is the point that also irks me most. With two DLC, they had the opportunity to not just add Pokémon of past Generations, but also more new Galar Pokémon. And of those, there are way too few. I would've liked to see more completely new Pokémon. Or Galar versions of old ones. What do you think about the DLC? Are you happy with the content offered? Did you like the setting and the characters? Let me know.

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  • I haven’t beaten it yet. I’m at the point where you [spoiler]Capture Calyrex.[/spoiler] And haven’t started the other legends yet. This is a step in the right direction. I really loved Sw/Sh, don’t get me wrong. Out of the Pokémon games I’ve played (Col, XD, AS, Y, Moon & Sw), it has the best difficulty scaling, assuming you don’t overlevel in the wild area. But, the story was kind of rubbish, if I’m being honest, with a good idea behind it, but with this weird situation where.. Well, we kinda weren’t the main character. Leon just took care of everything. Beyond that, dungeons were painfully simple; I never once got lost, and there weren’t any puzzles to solve. The Isle of Armor, on the other hand, had a much better story, that felt like it was ripped straight out of the show (which is a compliment). This applies to Crown Tundra as well, with a few moments that made me laugh, and a genuinely interesting story going along with it—if one that’s not the most well written. But beyond that, unlike the Isle they also seem to fix the dungeon issue. The Path to the Top wasn’t just a straight line, but had a lot of small twists & extra passages that made walking through it more fun—even if the way forward was still super obvious. With that being said, the difficulty seems to have taken a step down from the base game & Isle. I entered with a team of 3 Level 55 Pokémon, just like the Isle, and while I understandably lost the first fight, after that I haven’t had an ounce of trouble, which is kind of a shame. The Max Raid dungeons were also kind of a disappointment. I don’t know why they decided for you to use preset Pokémon as opposed to your own. Needing to swap them out mid-dungeon I understand, but I wish you could start by taking your own in. My final complaint kind of isn’t actually the game’s fault, but I’m annoyed that I can’t use the Master Ball Peony gave me. I accidentally entered a hacked Max Raid in IoA, which gave me 999 Master Balls, and I’m worried if I use them my account will get suspended for hacking or something. So bah! Gotta catch all these legendaries with Ultra Balls! In conclusion, I’m having fun with the Crown Tundra. It’s a step up from the base game in most ways, but does seem to take a step back in terms of difficulty. I think I’ll have a lot of fun completing my Pokédex, and catching a bunch of Legendaries again! The Shadow Pokémon games are still my favorite, though!

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