Destiny 2 Year 1 had great potential (balance and difficulty wise)
So I know almost everyone hated the sandbox changes that D2 launched with, less Abilities, no Specials, slower movement etc. We were made weaker, yes, but Bungie did this because people asked for it back in D1. Bungie did it so D2 would be a more slower, tactical and challenging game, in both PvE and PvP, and it was. Prestige Leviathan was hard and challenging, requiring teamshoting and actual strats to go through the encounters. PvP was more focused on primary, something EVERYONE asked for in D1 and people still complained.
D2Y1 was the most balanced era in Destiny's history, balance doesn't mean boredom, I get bored when there's no challenge, like Raids right now, Master Nightfalls are easy, I do them on LFG posts without mic. GM NFs are a perfect example of the difficulty creep, they're difficult because we're underleveled, that's artificial difficulty because with Specials and powerful supers, that's the only way to make something harder.
I really do hope we go back to the 2 primary weapon system and their way of balancing abilities and movement, that would make the game harder, people always want the easy stuff, they want to pull out a shotty everytime, pop a Super every 2 minutes.
That's not fun, it gets boring because it makes the game super easy.
[b][u]EDIT:[/u][/b] On weapon sunsetting, D2Y1 also solved this issue by itself, because weapons were generally weaker, that made the power creep somewhat nonexistent because when everything is at the same balance, everything is viable, but when everything is overpowered, people will always gravitate to the thing that has the slightest of advantages.