It never was a problem. We never asked to change it. get rid of it. We want tie games to be tie.
If Bungie think it MUST stay in the game, then make it consistent. Give a reason:
Ex: Team alpha wins because more kills this round. or if we are tie in kills, do it with damage during that round.
Dont give a win without explanation please
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1 回覆由Dirge編輯: 3/24/2020 8:18:37 PM
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30 回覆It's not random. Round win goes to the team that killed the other team first. They dont reward panic sticky nades lol
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2 回覆[quote]It never was a problem. We never asked to change it. get rid of it. We want tie games to be tie. If Bungie think it MUST stay in the game, then make it consistent. Give a reason: Ex: Team alpha wins because more kills this round. or if we are tie in kills, do it with damage during that round. Dont give a win without explanation please[/quote] High intensity pvp my ass
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1 回覆for those saying its not random.... it is, but only if its a melee trade or say you snipe each other at the exact same time. iv had this happen a few times. and it is 100% random
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1 回覆由Whisk, Beater of Eggs編輯: 3/23/2020 7:11:21 PMIt’s leftover code from trials of the nine, the win goes to the “defending team”. In this map’s case, the people who spawn on rock will win the round in the case of a tie.
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1 回覆Just lost a flawless to this BS mechanic, I team wiped, traded with the last guy and the game tossed them the last round to win.
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Imagine thinking this was a good idea even on a bad day. They amount of straight up dumb-blam!-ery in this game is mind blowing. They do everything they can to discourage gunfights while making sure to keep the skill ceiling as low as possible. I feel bad for some of these shit players who depend on crutches to do well in an FPS game. Actually, I take that back, I don’t feel bad for them at all.
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Just to make it clear to the people that say "killed first". The problem with these ties is related to latency and trades that in "theory" never should happen because it's hit-detection: Shotgun vs shotgun, sniper vs sniper. We all know that there are no dedicated server so: There will always be one player that has a ping of 0ms(host). [b]That is a fact[/b] Let's say someone has a 30ms ping. Scenario why this tie is a problem: 0ms(host) player and 30ms player are trading with snipers. 0ms player reacted 15ms [b]slower[/b] than the 30ms player So: the 30ms player should have won the trade [b]But[/b]: He loses the trade because the host reacted faster than the ping of the 30ms player. Conclusion: The host win the trade even when he reactes slower than the other player. The host only loses when he reactes slower then the [i]ping + reaction time[/i] of the other player. The further away the trade victim lives, the easier it is for the host to win the trade. And that is unfair indeed.
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2 回覆I remember back in D1 trials, if there is [b]TWO[/b] [i]last man standing[/i] and both of them killed each other. It will result as a [b]T I E[/b]. Or another situation where you revived your teammate, but died at the same time it wouldn't count as a lost, but the match will keep going until [b][i]all opponents is defeated[/i][/b]. Not only just that but D1 trials also have a [i][u]3 second wait timer[/u][/i] when all opponents is defeated and THEN it'll count as a [b]WIN[/b]. What happen to that 3 second timer after killing all opponents? That's one of the things they must've taken out. So now D2 trials is just giving whomever died first in trade... then the victory is towards that person who died last? They pretty much messed up the formula of trials of what it used to be. No Adept weapons, an actual EXOTIC emblem like, come on now....
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