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由THERAPTORKING54編輯: 2/27/2020 9:33:15 PM
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RESILIENCE (pls read bungie)

okay so i have been playing around with min/maxing armor stats (Mobility/Reliance). and i have noticed that the differences between max/min mobility is MASSIVE, strafe speed walk running etc. however with max/min reliance, it doesn't greatly affect amount of health pool or overall max TTK values and as such i believe that some changes could be made 1. an increase to the amount of "resilience"(HP), gained by each executive rank of the stat, (all im wanting is like a 5-6% (PVP) increase to all tiers of resilience {maxing out at about 210-215HP), this will allow those that grinded for max resilience to feel far more powerful {also maybe like a 20-40% increase for PVE) (BTW a 5%-6% increase, would make (this is an example don't take it for real) 150 hand cannon to a 3 head 1 body, but 140's would till 3 tap, this is only a small change but i believe it would be a good change) also higher stats in resilience and recovery should decrease the time it takes to case rifts/barricades, making them last visibly longer and well as making them more powerful slightly faster HP regen in a healing rift (not over shield). higher Damage buff in PVE for empowering rift increased SIZE AND HEALTH for barricades (also we need blast protection on them) if you disagree with this please comment and have a discussion with me before you downvote. (ps i go to uni so won't always be able to answer)

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  • The problem with making resilience "too" useful is that everyone would run 100 resiliance. As it is now it usually doesn't affect TTK (at least not on most weapons, but on low impact / high RoF it probably does) - it merely alters how many of the total shots that needs to be headshots in order to reach optimal TTK. I think this is fine for PVP - too much of a difference and it would become a must to max it out. I would rather have it that they added a secondary trait to resilience - what if higher resilience also reduced how much you flinch while being shot? Not much, but just enough to make it worth it. This would make the stat attractive without making it a "must".

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