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1/28/2020 12:52:10 AM
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Without Activision or financial assistance from a publisher... no it is not possible. Even with a publisher they struggled to do that old model.
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  • Wrong. They need to budget better, and man power. They don't need idiot publishers.

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  • They struggle to even handle the new model.

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  • 由Rebellis編輯: 1/28/2020 4:42:29 AM
    [quote]Without Activision or financial assistance from a publisher...[/quote] Last September the CEO of Bungie stated that by 2025 their goal is to be a big multi-franchise entertainment/publishing company.

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  • His goal is closet than he thinks. The whole building will be working on different projects at their new companies. Just like the talent that started D1 and has long left the building

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  • If they are capable of pulling that off then great. I would love for Bungie to succeed but 2025 is 5 years away and plans can change in a heartbeat. Like I said Im rooting for them but nothing is set in stone

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  • Facts

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  • They struggled because Activision doesn't know to loosen the -blam!-ing leash and had been chocking them for time since the became their publisher, House of wolves and Dark below were originally going to be part of base game but got cut off because Acti wanted 4 dlc instead of 2 It's also partly why CoO and Warmind sucked balls and Forsaken was great, Acti caved in and gave Bungie more time, they still weren't happy about Forsaken sales despite nearly doubling whatever pitiful sales CoO and Warmind got combined and Bungie decided to split because Acti would never be satisfied and would have manhandled the franchise down into the dirt faster than what bungie is doing. Keep in mind the only issue this game has is FOMO and too much focus for eververse, the seasons themselves are actually great but they are on a time limit. I wonder if Bungie should cave in and offer a subscription service kinda like ESO where membership gives some benfits ontop of have access to all dlc and expansions, as well as dropping D1 support for consoles and making a pc version then providing source codes for the fanbase to make their own servers a la WoW classic before becoming WoW classic. I'm pretty sure Bungie is paying for the D1 servers so this would be the best financial option as it puts less strain on them.

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  • From what i saw bungie was the only side of this that was saying they were always being choked for content (cant be true since they did make CoS but had little hand in warmind and future content) I never once read in a article that confirmed they were being overworked since from what I understand is unethical and can get a company in major trouble (which activison did not get into). You are defending bungie to much and completely ignoring the 2 stuidos that worked on every dlc but these last 2, CoS and Base D2 (which keep in mind its release date was pushed back so they had enough time). Please check all of your facts next time

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  • Overworking people is unethical? Not in America, dude.

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  • I believe it

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  • wtf is CoS do you mean CoO? And I can't find anything on any assistance with D2 and the developer updates on CoO had zero implication another studio helped them so Imma need some links with that. also HA, every company has crunch time, it's been a massive issue for games since the early 2000s and the only one to get in trouble for it was EA where the only reason they got into trouble was because of their refusal to pay overtime meaning their employees were basically only ever paid %40 of the time with how much overtime they accumulated and constantly denying time off both of witch are actually illegal, overtime isn't unless it's unpaid and given the lack of lawsuits Acti does pay them, I also never said they did that only that they give them very little time which is on par with Activision.

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  • 由Gilgamesh編輯: 1/28/2020 3:07:32 AM
    As well what do you mean you need links? Bungie made base D2 and CoO, activison was able to see the sales numbers for those 2 and decided to add in i think it was vicarious vison and highmoom stuido (cant remember there names all too well but 2 studios did alot of the work and you can tell by how the new seasons are being released with terrible content), did you just not know who made most of the DLCs for D2?

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  • Vicarious, as well as blue moom were part of the development of destiny 2 from the start. VV did the PC port of the base game.

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  • Thats not what i heard. I heard that they were sent to help recover after Destiny 2s launch failed and its 1st dlc flopped

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  • 由rick23452編輯: 1/29/2020 8:56:23 PM
    If you bought a physical copy of destiny 2 at release. You can look on the box. Their names on it. http://collaborativemagazine.org/2017/11/01/vicarious-visions-controls-destiny/ From the article. [quote]Vicarious Visions first came to work on Destiny 2 after expressing interest in the franchise to Activision and Destiny’s developer, Bungie, about half a year before beginning development on it.[/quote] They did the port to PC.

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  • So they had nothing to do with the actual development process of D2

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  • Developing the pc version is a good bit. They were also tasked to do warmind, which also would have been working on before release. There is likely more they did, but It's not like I was in the developers meeting when they were discussing what tasks were to be out sourced to VV, and what tasks were to be done internally.

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  • I keep forgetting its CoO. I cared so little for the dlc that I actually thought it was CoS (crown of sorrow)

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  • lol the raid also forgot to point out that D2 was only delayed for PC, and that is also something Acti has done with their other IP, nothing new and most of it had to do with stability and even then two weeks is pittance compared to usual delays for a game

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  • Wdym D2 was delayed by 1 year. It was supposed to come out during Rise of Iron but was pushed back 1 year. Rise of Iron was supposed to be filler content till then. You can search that up yourself

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  • 由KairanShadow編輯: 1/28/2020 3:18:48 AM
    No actually I cannot find anything about the one year delay I only get shadowkeep delay, also yes vicarious vision had assited with some minor assets but that's all I can find about other studios helping and Warmind had the least amount of content. Bungie had zero help with forsaken and it's seasons also RoI was meant to be a last hurrah for D1 and it's release came with the 2017 announcement of D2, the only delay D2 had was the pc release by two weeks it's why a lot of people are speculating D3 coming out next since D2 is on it's third year but because Bungie split from Activsion I don't think that's happening anytime soon if it all.

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  • 😂

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  • Buddy, i was there when Rise of Iron came out, i saw the news about why it was coming out. They delayed D2 for 1 year. And i dont know why you think those studios did minor work with Forsaken, the annual pass and Warmind. They did most of the content for each of those dlcs, bungie only wrote the story, said what the wanted content wise and did the voice lines. You aren’t providing anything. Im curious when you started playing since this app is saying you started destiny (started playing destiny) 3 years ago.

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  • Buddy, I was also there for RoI I bought it day one, it came with the announcement of D2 but we wouldn't get a trailer till a month prior it's release along side the beta to anyone that pre-ordered. I should also point out that no the App said I started playing D2 3 years ago I played about 3 months before RoI released and didn't make an account until the D2 beta, but good to know your going to act like a jackass thinking their right because they were around back then despite their being a total lack of any information on a year long delay. You told me to google it and I did in multiple different ways, the only delay I ever saw was for expansions nothing about a year long wait for D2 especially when it wasn't even -blam!-ing announced at all prior to RoI being released. Don't tell me to give me evidence when you refused to give evidence yourself you made the claim, prove it.

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  • Destiny 2 was delayed a year. RoI was made to make up for that fact. Like destiny before. They decided they didn't like what they had and scrapped the entire thing, and started over. However HO26 is also wrong about VV and blue moon being called in by activision after D2 and CoO sales numbers came in. VV did the PC port of the base game, and was working on warmind prior to destiny 2's release. Blue moon helped with textures, and lighting. They were there from the start of development. https://www.businessinsider.com/destiny-2-delayed-report-2016-1

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