110rpm hand cannons should have the range nerf removed
Do something to make them more useful atleast
Edit: For those of you who think about suggesting that 110 rpms are in the meta with other hand cannons
https://guardian.gg/2/weapon-stats/2/37/0/2019-11-04/2019-12-04
Let me know if you can find a 110 rpm handcannon
Or we could remove it from them all besides 180s. Yeah 150s get use but that's because 140s dont currently have a big enough reason to use one since they both kill in three headshots. I feel like if I have good aim I should be rewarded for it. Handcannons have the exact same range nerf happen to them in destiny 1 rise of iron. return it back to that. There is no reason it should be as so much more drastic than it was before. Sorry PC players it's time for console to have lime light weapons beside nf or recluse/pulse or scouts