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《天命2》

討論《天命2》的所有事情。
11/14/2019 2:03:58 PM
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Thread for all of the things you want changed and how you would change them.

Let it rip. And get into the nitty-gritty of it too, lets not be vague here if you say "Nerf Recluse"

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  • 由Boomstick1911編輯: 11/16/2019 2:36:22 PM
    Alright, so IMO the problem with PvP has never really been a "nerf this/buff that" issue. It has to do with how the mechanics of PvP play out. PvP has [i]enormous[/i] competitive potential with the many variables that go into gameplay. It requires thought to win, but not quite enough, and I'll explain how. [b]1) Exotics[/b] There are two problems with Exotics. The first is that with the exception of MIDA and TLW, the thought process for Exotics seems to always be straight power output. That's all well and great for PvE, but in PvP, the majority of Exotics become mindless equips. So, you take Exotics, especially Armor, out of the Crucible equation and suddenly, your build requires much more thought. You have to push Armor 2.0 to its limit to maximize your builds. You don't have that OEM to protect you while you bull-rush or Shinobu's Vow for an extra nade. Those abilities now become highly precious commodities that you must take stock of as you build your skillset. As an added bonus, you don't have to worry over nerfing them into the dirt either. The second problem with Exotics is that too many of them are not player intrinsic, or specialized. Why don't we have more Exotics like MIDA, that actually require improvement of basic game mechanics to maximize its potential (navigation and reading radar), or TLW which is a specialized Exotic for a specific playstyle? If Bungie made more Exotics like MIDA and TLW for PvP, it wouldn't be so bad to allow them in. [b]2) Supers[/b] I have one simple question: Why do Supers charge passively in PvP? You could have just over half Intellect and go AFK most of the game. Then, you come back and assuming you haven't lost due to mercy, you could use that super to snatch the game out from under the opposing team. For nothing. Solution: Modify the Intellect stat for PvP. Now, you gain X amount of Super energy per kill, and per OBJ completion. When an opponent kills you, you lose Super energy. I'll crunch the numbers at some point when I have time and post them here. As far as grenade and Melee, that's a bit trickier. [b]3) Ammunition[/b] So one thing I do agree with is that Special ammo is abundant. Overly so. Nerfing Special weapons themselves won't fix it. So there's a dual exchange that needs to happen between weapons, and the way ammo spawns in Crucible. Bring back Special crates. Two crates, one in each player spawn. The first crate gives you a full magazine, the second one gives you half a magazine. When you die with Special ammo, you lose half of what you have. One round left? It's gone. Three rounds? You drop to one. Five rounds on death drops you to two on respawn. This ensures that the enemy team will almost HAVE to use most of their special ammo to drain yours, and it will force tactical decisions and tempo change in gameplay. Do you mow down the enemy team, or do you wait to pull your Sniper and bait Heavy round? Bring back the Heavy crate. It spawns in the DEAD CENTER of the map. I don't care if you have to put it on top of the column on Burning Shrine. Make Heavy high risk, high reward. When you die carrying heavy ammo, you drop the equivalent of one Rocket for all Heavy weapon types. Finally, move ALL explosive weapons to the Heavy slot. Anything that is not Explosive, MG, or Sleeper Simulant moves to the Special Slot. There's no reason for Whisper, or Queenbreaker to be there. [b]4) SBMM[/b] In P2P matchmaking, this is the bane of every player's existence. The lower tier players are ensured they never have a real challenge at the cost of better players facing awful lag. Bungie has proven in the past that they know how to make good and fun game modes. So in the spirit of Halo, I say they bring back Rift, along with crazy iterations of Infection, CTF, SWAT and so on. Make an Action Sack style playlist, where you go in and complete crazy bounties for loot. Then you have Ranked, with individually selectable game modes (survival, Control, etc) that has your Valor/Glory. You should EXPECT to get stomped in this playlist, and no amount of MM is going to save you.

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