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《天命2》

討論《天命2》的所有事情。

此討論串源自另一個討論串: 檢視原始文章

由TJ_Dot編輯: 11/15/2019 3:02:08 PM
1

My ideas were likely going to jam the post. Here's a sub-thread instead.

One might call it a "Community Wishlist" Ok. Matchmaking preferences for either SB/CBMM (choose whatever the hell you want) -Put Control and Classic mix back together (so the player pool is not divided between both) Make Crucible Pinnacles exotic, (Protect the rest, protect Recluse) -Un-nerf Magnificant Howl (Maybe only NF is exotic and the Catalyst restores Mag Howl to unnerfed state. -Probably leave broadsword out of it, un-nerf desperado still Un-nerf Breakneck Is Oxygen still a meme? Has nerfing auto-reload really done anything? Adjust OEM's activation to shield breaks. (take it slow) Warlock Melee speed equalized to match the rest. Restore bolt speed as a concept to Fusions if it hasn't already. -Crub High impact damage fall off so the very concept of sniping someone with erentil just no longer exists. Maybe just have bolts dissipate after a set distance, like how shotguns are treated (even though for a fusion it would make more sense given the loss of energy over distance) Make all linear Fusions (minus Sleeper) Special weapons so the concept of a long-range fusion rifle transitions to them where they can actually compete with snipers. Infusion: 5-10k glimmer (This is debatable how much you want to have overdoing it be a punishment), 10 gunsmith bits, 5 Lshards (Notice I'm using NATURAL currencies). Upgrade module: DELETE Core buying: 10 of any planetary material (all present at once), 5 Lshards FLAT Prism buying: 10 cores, 25 of any planet mat. 10 Lshards (flat), 10k glimmer Ashard buying: 50 cores, 50 of any planet mat, 100 shards, 25k glimmer (Kind of a spitball, it needs to be taxing, but reasonable that it can actually be useful) Masterworking: 1-7 is fine, -8: 1 prism, 8 Lshards. -9: 1 prism, 2 cores, 9 Lshards. -10: 1 Ashard, 3 cores, 10 Lshards. Exotic: -8: 1 prism, 8 Lshards, 3 cores. -9: 1 Prism, 3 cores, 9 Lshards. -10: 1 Ashard, 1 prism, 4 cores, 10 Lshards (like lvl 10 is even that hugely impacting to justify 2 Ashards, it's points for perks damnit, and I guess bonus pts to each stat?) Armor Affinity: GONE Shadowshot: -Deadfall arrow impact causes suppressing detonation the size of the tether radius (no more, dying because of its delay) Quiver rework: Make it First Person (GG of bows): -Arrows travel at normal bow arrow speed and trajectory for all phases of the draw (retain tether planting at point of contact, tether behaves as normal.) -Draw time matches current or that of a lightweight bow (assuming they're different) -If you really like floating, drawing the arrow will hold you in the air -No air accuracy penalty Super energy: -A solid timer, I think it's good now? -ammo that matches whatever it has now (stops from spam firing wayy more tethers all over the floor) -Timer drains faster if you hold a draw beyond perfect Exotics: -Moebius: More ammo (whatever it is now with it), kills restore time (So you can use said ammo, have to be effective tho) -Oathkeeper: With indefinite perfect draw, timer does not drain faster, you can float with a fully drawn arrow for as long as you'd like (until super runs out) Damage: -Full damage regardless of draw percentage (cleaner math) PvE: -Honestly, I got no clue how it is, but retain its strength. (Buffed by precision damage) PvP: -~186 non-super body shot (one-shot low armor people anywhere) -~250 headshot (definite kill on non-super) (Super will live) -Guarantee kill if hit while tethered ( I think that's it for it) Inventory: -Vault Space: 50 a season at least -Consumable capacity to 75-100 Shaders: -Remove collections tab (or keep it, no point with this though) -Have all owned present in the shader menu, application cost that of what collections is (streamline the system) -Have preview all in that menu (No back and forth checking) -Remove the shader inventory as such (use for consumable capacity upgrade) (This could also apply to transmat effects) Everworst: -Make Silver prices fairer -Not have the dust item rotation be rigged so that some things are just never happening (or just not have a rotation for everything) -Bring all the old items back (seriously, why tf not? You'd get to monetize it.) (exclude events) (Better to structure it like Warframe, where mostly everything is present vs something like Fortnite) -Stop making things that look like they should come from certain activities (GoS lacks a ship, sparrow and Ghost while Tess/season pass has candidates for each) -More dust from Bounties (I'd say 250 and 50) (from 200 and 10) -[b]ALL[/b] bounties should grant it (Nice job being vague about that Luke) Overall: [b]DITCH FOMO[/b] Season Pass: -Instead of buying ranks in the final weeks (unless you reallllly want to keep it), have consistent double XP until the season ends, allow catch up without purchase. -Sound familiar? That's because that's the Clarion Call from Year 1. Energy weapons: -Restore the elemental mod slot. (Tractor is even now, there's no real excuse) ---OR if you're sensitive about people changing on the fly, have it only done by banshee (not ridiculously expensive) --If you're sensitive to people only using 3 copies of one gun like I've been told Recluse, there's another reason to make it exotic. -Other weapons, it really doesn't matter and shouldn't bother you what people[b] choose[/b] to do. I want a solar Quickfang. Weapon lowering: -I'm sick of this having no manual activation, do it (Down on the D-pad or whatever that is on PC), and --stop nearby enemies or taking damage from forcing it up (did it perfectly in Halo) Emote Wheel: -Up on D-pad, -choose from personally organized wheel with stick/mouse (copy Warframe) Ghost Cam: -An option in Nav mode that throws ghost out to act as a free cam -Good for photos or recording (because why should only Bungie have the luxury) (disable in public PvP)

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