[b]EDIT:[/b] It seems for some reason imgur has been redirecting on mobile to a compressed version. If anyone is having to this issue, use the alternate links I provided below the regular ones.
[u][b]Hi,[/b][/u]
I posted this on Reddit last week and it got some good reception and I was told to post it here.
Arguably one of the best parts of Destiny is trying out new exotic weapons and getting to experience the unique abilities they bring to the table. Whether it is buffing your allies with Lumina, smothering a boss with Wardcliff Coil, or creating swarms with Outbreak Prime, the exotic perks on weapons take Destiny's gunplay to a whole new level. I always find myself thinking of ideas for new exotics that can fit into the sandbox.
So I took some time to make some nice visuals and share these ideas with the community (a wall of text is not as enjoyable though I included a link to the text version below). Included are 2 exotics for each weapon type (1 each for hand cannon and bow, which did not make it into the graphics).
Links to images directly below:
[url=https://i.imgur.com/JPqkqKJ.jpg]EXOTIC INTRINSIC PERK IDEAS PART 1[/url]
[url=https://i.imgur.com/UdpRC0k.jpg]EXOTIC INTRINSIC PERK IDEAS PART 2[/url]
[url=https://www.reddit.com/r/DestinyTheGame/comments/doa3o3/30_unique_exotic_weapon_perk_ideas_between_every/]TEXT VERSION (Reddit Post)[/url]
[url=https://images2.imgbox.com/c4/f0/Lj3VllUg_o.jpeg]Image 1 alternate link[/url]
[url=https://images2.imgbox.com/c6/fe/ATNoqh4p_o.jpeg]Image 2 alternate link[/url]
[u][b]Why?[/b][/u]
One thing that lead me to make this was upon realizing the pinnacle weapons this season do not really have any unique perks like in the previous seasons. I know the reason was due to previous pinnacle weapons being a bit too strong (Recluse being the main culprit). However, I feel we can still have unique perks without them being too strong.
These previous pinnacle weapons showed us that Bungie was more willing to put unique, exotic-like perks onto legendary weapons. Don't get me wrong, the current pinnacle weapons are definitely great, but it feels like a step back in terms of them bringing something unique to the table. So these proposed exotic perks could totally be implemented onto legendaries in a less-powerful way.
Overall, I feel even just a handful of new exotics added to the world drop pool could've added a substantial amount of excitement into the endgame of Shadowkeep. As far as I know, Monte Carlo was the only new (to Destiny 2) exotic added to the world drops.
[u][b]What did I take into consideration when coming up with the perks?[/b][/u]
- They had to have a clear role and a reason to be used.
- They should creative as possible without being too complex.
- They should be something that doesn't seem weak, but also not way overpowered to the point will overshadow other similar weapons.
- They had to have matching stats that fit the perk (I listed vague stats and elements though they may not be perfect).
I know it takes a lot of work designing an exotic, between the coding and graphics. And maybe my expectations on desiring more are slightly too high in regards to how many new ones Bungie can dish out within a DLC (I partially blame other games for this). Regardless, I thought it would be nice to have an open discussion and share ideas. Feel free to contribute!
[b]NOTE:[/b] Weapon types are not really in a specific order, it was somewhat of an arbitrary order that happened as I was creating ideas. In hindsight I regret this, but it's too late to go back.
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i think it would be cool to have them randomly rolled on legendaries on rare occasion (more common on MW drops) as opposed to being on a pinnacle, this would give a grind for that "god roll"
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由Kouz_MC編輯: 11/5/2019 5:01:39 AM"I could imagine at some point taking a look at weapons, but that's pretty far down the road. I think there's some stuff that we're going to continue to improve about weapons. We want certain weapons from certain activities to feel more special, but there's not an active like 'Let's overhaul weapons!' Nope, those are good. Let's figure out what the emotion we want players to feel with their items and figure out the right thing to do with weapons once we have that answer." Luke Smith, October 2019 (post SK release)
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由DarKArch3typ3編輯: 11/5/2019 1:19:15 AMThey should put a rocket launcher with a perk called wolf pack rounds and tracker on it. When the rocket hits, it shoots tiny little rockets the destroy everything it touches. You can call it the wolf pack or ghallajhorn. Anyone works.
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Speaking as a fanatic for swords in D2, you should specify the archetype of the swords. Adaptive frame, lightweight, or aggressive. The movesets of the three types make significant differences in their playstyle. Ol' Reliable is awfully close to Crown Splitter and Worldline Zero. I'd recommend taking another look as otherwise it's kind of "meh." Personally, I've always liked the idea of the opposite: a sword with a heavy attack that does precision/crit damage - something no other sword can do. Think of it like a thrusting rapier. Absorb and Release, however, sounds like it'd pair amazingly well with Stronghold gauntlets(mandatory for Titan sword fan, imo.) Could be great fun.
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