I was wondering why the Artifact Mods to use against the Champions were restricted only to certain Weapons.
Why, for example, I cannot have the Mod that allows me to Stun an Instoppable Champion for my Scout Rifle? Or for a Shotgun? Why can I use it only on Hand Cannons?
I'd like to play as I want with the Weapons that I like to use, but if I am going to play a certain Activity where I know that there are Champions, I feel like I'm forced to swap my Equip to something that I feel uncomfortable with.
Why can't we use the Weapons that we want to use with those Mods?
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Another thing: Why can't we put the artifact mods on exotics? It kinda hurts exotic primaries when the can't have that utility.
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由wikked75編輯: 10/16/2019 6:51:16 PMI was just thinking this. I just did a 950 nightfall and i felt like i was forced to use an auto rifle and a bow. I didnt enjoy it, on top of the fact that the pinnacle dropped in a slot i already had a pinnacle. As a non-raid player, if iron banner isnt around, im not levelling up, because im not doing the nightfall again. Its a shame they hamstring their own game.
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Because they only want weapon variety sometimes, like when they're looking for excuses to nerf things.
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Why they aren't passives are the big issue. Making them mods just makes, like literally every other bit of work done before Shadowkeep, our past mods entirely worthless because now you NEED to equip them and get rid of what you had before, whether you liked it or not. Terrible concept poorly executed.