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原先發佈於: This new camp meta is bad
由Erijian編輯: 10/15/2019 8:05:56 PM
19
Good? Handcannons should've never been able to pressure Scout Rifles in their intended ranges anyway. Edit: Not going to bother replying to people who aren't Legend this season, currently have Unbroken, or at least have a 2.5+ KA/D. These issues existed at these levels of play; just because no thumbs Johnny couldn't three tap with his Mori Ace at 40+m doesn't mean it never happened in any ELO bracket. If you want your crutch range back; use a Magnificent Howl weapon since they three tap out to around 40m with the perk active..oh wait, you likely can't get them sorry. #Buff110s #NerfTLW
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  • 由TronBKNY編輯: 10/16/2019 12:46:48 AM
    Except its just boring game play now unfortunately. Who wants to watch scout rifle and pulse rifle game play? It's so lame AF. It's like watching WNBA lay up highlights. I agree HC was meta for a long time but there was a reason for that. Scouts were just trash and not because of HC they were just plan garbage. They could of buffed them a long time ago.

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  • Agreed that hand cannon ranges were a bit much. They are perfect right now imo. The animation fix is beautiful on console. I think the current "meta" is pretty balanced and load outs depend on the maps. I do think high impact fusions should receive some tweaks... Not asking for a range cap at 15 meters, but 25-32 meters would be balanced and still do work. who the hell thought artifacts should work in the crucible ... Scouts are amazingly fun. Broadsword / claymore is fun. Luna and NF aren't dominating anymore. Thorn is sex.

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  • Lmao come back when your k/d is better than mine

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  • You got me

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  • They never did

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  • [quote]Good? Handcannons should've never been able to pressure Scout Rifles in their intended ranges anyway.[/quote]

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  • [quote]Good? Handcannons should've never been able to pressure Scout Rifles in their intended ranges anyway.[/quote] This was NEVER a thing on Console. Stop lying to yourself. You were most likely absolute from a pulse and someone put 20 Dmg into you to clean you up.

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  • That is a dirty lie. I was doing absurd things with ace.

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  • [quote]That is a dirty lie. I was doing absurd things with ace.[/quote] 35- 37 meters is NOT scout rifle range. That’s mid range. You couldn’t two tap past that.

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  • No, but you could three-four tap pass that with ease with momento Mori active. Even other hcs pushed upwards of 43 meters with the right setup. I even have a range finder explosive payload crimils that was good enough to compete on equinox. EQUINOX.

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  • My Rangefinder Ricochet Duke started drop off at 40m and killed in 3 tap up to somewhere close to 45-46m. So yeah some handcannons were excessive. I agree they needed a change. They definitely over did it. Handcannons basically don't scale with range at all anymore. Even 74 range on Sunshot starts at like 27 meters, and Ace around 28. I feel like high range and Rangefinder handcannons shout have topped out around 32.5 with high range + rangefinder, 30 high range, and 27 with minimal range perks. This is around 2.5 meters back from the 5 they lost in some cases, and the scaling would be better. Right now it is definitely overnerfed, and everyone is using Malfeasance, or Rangefinder Explosive round handcannons, to bypass the range issues. It basically has become rangefinder + explosive to be the best, rangefinder at minimum, otherwise hand cannons are borderline not worth it. We literally have to have even more specific god rolls than ever before. They should have only nerfed Ricochet, and applied half the range nerf they did.

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  • 由Freak編輯: 10/15/2019 3:35:10 PM
    [quote]No, but you could three-four tap pass that with ease with momento Mori active. Even other hcs pushed upwards of 43 meters with the right setup. I even have a range finder explosive payload crimils that was good enough to compete on equinox. EQUINOX.[/quote] LoL if you’re 4 taping ppl you’re either shooting someone straight lining or they’re literally potatoes. And as for criminals dagger it’s a 110 rpm. The trade off for the slow RPM is literally Range.... and Explosive Rounds don’t suffer from Damage Falloff. The damage falloff for Real HC’s(not 180’s) is just too severe. While there does need to be drop off it shouldn’t just plummet at such a short given range. They’ve just made weapons like Erentil and Recluse that much stronger by default.

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  • This is such a fallacy. Pre update, the highest range HC I tested was 37m, the lowest range scout I could possibly get by rearranging perks was 62m. They’ve never been in scouts range. That said, the damage drop off nerf was needed. I completely agree with that. However, that same hand cannon that was 37m now is 28m. That’s a 9m loss which is huge. On top of all that, they took out 4 maps, moved some maps around so we have more long range maps and you have a problem. A scout rifle can just sit at the edge of medium range and there’s not much you can do about it if they are in a smart spot.

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  • Ace, trust with explosive payload, rr rf spare rations, and explosive crimils dagger all pushed pass that.

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  • Only the 110s experienced no fall off after 36 meters. Even perfect roll 180s/150s/140s had drop off at that range. A lot could still 3 tap though. 110s with perfect setups could literally hit where base zoom 17 lightweight/adaptive pulses hit now, and they could 3 tap well into the mid 40s. Now my perfect roll duke has drop off at 31.5 and can't 3 tap at 35 meters. This is kind of excessive considering how slow Dukes base ttk is.

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  • Oh I don't disagree, just that it was absurd before

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  • The ricochet nerf was needed, and even half the range nerf was needed. Precision handcannons need the aim assist buff that was added in go fast severely reduced, and then they can make NF and LH 180s again without them being extremely busted. They just need to make the buff to head and body the exact amount to three tap, and do no more damage than that. That way you could not 2 tap with them on another target. The tracking aim assist nerf would go a very long way in making both weapons good on both platforms, without being an aimbot on console.

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  • Imagine that, people complain about scout rifles having no place because they have no room to breathe or operate, and Bungie rigged it so there would be more scenarios where scout rifles have room to breathe and operate.

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  • 由King Gepeto編輯: 10/15/2019 1:39:50 PM
    Ever been nailed by a rangefinder/high caliber rounds service revolver? It's basically a Nail in the Coffin from D1Y1 Now I miss my NiTC ;-;

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