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《天命2》

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由Green Twister編輯: 10/12/2019 11:19:37 PM
18

Why do i feel like storytelling was weaker in Shadowkeep compared to Forsaken

Lorewise it was heavier Black Garden and The Black Pyramid ships is a huge event in Destiny Universe but i feel the story was lacking in cinematic form and missions. whats your thoughs? Lore wise Update I think bungie spoiled me too much on good content in forsaken it wasnt their usal style of story telling in destiny i think and it had much improved cutscenes and scenery and more missions.
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#lore #destiny2

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  • I think both dlc’s are pretty lackluster story wise. The majority of the story in both of them was just a big setup for things to come in the future, or maybe not at all. Bungie also has a problem which ruins the stories for me, which is introducing characters, enemies, or concepts that don’t actually matter 90% or all of the time in the grand scheme of things. Osiris and infinite forest were completely forgotten about. Rasputin? Nope, he woke up and acted like he was going to be important but he was forgotten about as well. The scorn? I almost forgot they existed to be honest, sure they were a big part of the main forsaken story but you can remove them and the main forsaken story and almost nothing in the long run changes except for cayde being dead. Scarlet keep? Just a strike. Yeah that main bit that you saw on all the advertising was just a strike that could be completely removed and you wouldn’t really lose anything important. The real meat of the story, and one of the few things so far in the dlc to appear to actually matter, is the danger dorito sitting at the bottom of the moon. Of course, once we get inside of it we get a cool cutscene and instead of expanding bungie leaves us on a cliffhanger and we (for some odd reason I can only explain as laziness) we’re teleported back to the surface of the moon. Maybe it’s just me, but I can’t stand this kind of story writing.

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