JavaScript is required to use Bungie.net

服務提示
《天命2》將於明日暫時離線,以進行預計維修。請持續關注@BungieHelp,以獲取更多消息。

《天命2》

討論《天命2》的所有事情。
4/17/2019 3:35:30 AM
0

Ao much for high voltage

Arc week and Titans Arc week was supposed to be a nice little thing on the side where Arc abilities are buffed. However, the changes to titan's ability Knockout are nowhere near a buff, and to me are in fact a nerf. The Knockout punch was a high risk high reward move. The risk came from having to get into and stay in the effective range if shotguns and SMG's for it to work. The reward came from the higher damage and range of your next punch, and the satisfaction of punching your enemy. On to the nerf. Pre Arc week, Knockout lasted for 3 seconds, gave you a 25% damage bonus to melee, extended melee range, and required you to deal about 75 damage to activate it. Now post Arc week it lasts for 5 seconds, gives you a 60% damage bonus to melee, and requires about 120 damage to activate. Arc week increased the risk of the move, making you spend more time in close range. It also lowers the reward, since guardian health can range from 191 to 200, 120 damage is a lot and at that point there is no point in using a 160 damage move. I do feel like Knockout didn't need a buff, however if it was necessary I would make you have a small amount of damage resistance while Knockout is active, to lower the move's risk a little bit. Alternatively they could have focused on Reversal, making you gain a movement speed buff after a melee kill, allowing you to close in on opponents. But after all, this is the opinion of the single Code of the Juggernaut player in Destiny 2, so feel free to ignore it.

文章張貼語言:

 

以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

你無權檢閱此內容
;
preload icon
preload icon
preload icon