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4/6/2019 3:24:30 PM
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Void Week and Solar Week for Warlock

So with the reveal on what Arc Week is all about, it would be absurd to think there won't be a Void Week and a Solar Week some time in the future. As a Warlock main, I want to discuss my thoughts on what Warlocks could see when these energy types are featured. Keeping in theme with Arc Week, I won't be talking about Attunements of Fission or Grace. Also keep in mind that this thread is for Warlock discussion. I'm not forgetting about or hating on Titans and Hunters, I just don't play them and there are plenty of experienced players of those classes who would entertain your ideas on them better than I can. [b][i][u]Attunement of Chaos[/u][/i][/b] In Destiny 1, Voidwalkers were the king of two things, the first of which was cooldown reduction. With Entropic Pull, the top tree represents this as a nod to D1's Energy Drain (albeit bottom tree is pretty damn good at refreshing grenade, and CDR is more prevalent across the whole of D2 now, which is all OK). I'd like to see Entropic Pull also take one D1's Soul Rip to reduce Super cooldown, as well as fully recharging grenade energy instead of only half. Additionally, I appreciate that Chaos Accelerant no longer costs Super energy to charge, but it shouldn't stop Super charge either. Also, offensive uses of grenade charging such as this or Handheld Supernova should definitely charge faster than defensive uses like Feed the Void or Divine Protection. Handheld is fine and Chaos Accelerant should speed up to match it. As an extra (but less necessary) buff, I'd like to see enemies killed by Bloom (once its fixed) also Bloom themselves, allowing for chain reactions of explosions. [b][i][u]Attunement of Hunger[/u][/i][/b] The other thing that D1 Voidlocks were king of was life-steal, and this is largely still true in D2. Bottom tree is actually in a very strong spot at the moment and it can be hard to pin down what to give to this attunement without over buffing it or giving it something useless. Something like increasing the duration of Devour's timer is a buff on paper, but 10 seconds is already plenty of time to find another kill. That kind of buff is not really needed. And kills during Devour already fully restore health, so... yeah... I would actually be content with no changes coming through for Attunement of Hunger, but some might not see that as fair to Hunger mains when Chaos is getting stuff, as well as Sentinels and Nightstalkers. If any of you can think of something useful but not insane for Hunger, I'd love to talk about it. [b][i][u]Attunement of Sky[/u][/i][/b] On paper, nothing is wrong with top tree Dawnblade. The problem actually lies in the game's level design, which punishes airborne combat. Fighting during Glide leaves you with little to no cover, and your movements in the air are a slow smooth curve that is easily readable. Icarus Dash is the only saving grace (no pun intended) against being shot out of the sky (no pun intended), and even then the cooldown on it only lets you use it about once per engagement (which is fair). To promote spending less time on the ground, Winged Sun should further improve Glide's speed and control, and maybe also grant some amount of damage reduction in the air to compensate for the lack of cover and dodging capacity. [b][i][u]Attunement of Flame[/u][/i][/b] The one or two times I play Flame, I always forget that Phoenix Dive exists. The end lag on the ability is absurd, and the amount healed is laughably small over distances where it might ever actually be used. However it [b]DOES[/b] hit like a truck during Daybreak, so that's neat. I would like to see PD have a displayed cooldown like Icarus Dash, be quicker on the back end of the animation, and fully restore health or trigger health regeneration, as so many other abilities across all 3 classes do. Currently if I'm near death the last thing I'm going to do is jump up as high as I can for a long fall PD. The only other problem with Flame is the melee Igniting Touch. Enemies hit by it only explode if it was a lethal hit. Instead, enemies hit by Igniting Touch should explode when killed by any source as long as they're still burning, even if the source of death is that very same burn effect. In fact, any enemy burned by any source should also explode when killed by a Warlock of Flame.

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