This was never a job. I don’t understand why you guys think that just because you have to grind something you have to complain. IT REQUIRES 3 CORES TO
INFUSE.
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No one is complaining about grinding anything. Enhancement cores are not a "grind". They are a hindrance to choice, nothing more. I don't grind cores and I always have about 20. I use that pool to keep a small subset of weapons in line with my level. I rarely use them for armor. And I never master work beyond level 4. There is simply no point in it for me. Understand that I do 90% of what comes up in each season. Because of time, I don't raid. That is the ONLY activity that I don't really do. I ground out all three faction catalysts when available. I reset my valor and infamy ranks once or twice each season. I do any exotic/pinnacle quest that doesn't require the raid. In short, I am FAR from casual. So I, personally, DO get enough drops to keep my armor up to level, I do get enough gear to keep my weapons close to the same. So I don't actually give a shit about "the grind". What I would like, is to not have pages and pages of gear be rendered useless season over season, which would not be an issue, IF INFUSION WAS PURELY MATERIALS BASED. I like comparing gear. Would love to take some old gear into Prime/Reckoning/IB and see how it holds up. I would like to swap gear in and out at will like I used to in D1. Go off/on meta. And the ONLY reason I don't do that is because there is a pointless barrier that has no other impact on the game other than to stop players from being free to choose from all of the available gear. The reason? BECAUSE THERE HAS NEVER BEEN ENOUGH RELEVANT CONTENT AT ANY GIVEN TIME. So Bungie creates roadblocks to force us into playing with certain items, hearding us around like sheep, season to season. THAT is what people are complaining about. Not how much -blam!-ing grind is in the game.
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Which is why I am not making that point at all. I, personally, don't need to infuse anything. No one does, IF, they are willing to simply use whatever RNG provides for them. Which means that the whole idea of infusion being "impactful" is ridiculous. It has no real impact whatsoever. So limiting our ability to infuse what we want, when we want it, serves no one. Just as removing cores from INFUSION, not from masterworking, would not have any impact on anyone either.
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Except, that is not what infusion does. Why? Because anyone who has enough gear to negate RNG is not going to be impacted by cores. They will either get the drops(which is basically how I infuse armor doing little more than the milestones), or they will be playing so much as to render cores meaningless("i have 700 cores", "i get cores like candy".) So infusion is not a barrier to anything, EXCEPT, player choice. And that is why cores are in the game. Because they do not want us infusing old gear. Why? Because that would expose the limitations of the loot system, as a lot of old gear would overshadow the shiny new stuff. Do you really think one extra perk makes year two gear THAT much better than year one? Sure it adds options, but there were some damn good items in year one, that would basically operate like curated rolls if people weren't discouraged from using them because of infusion costs. Which is the point. It's not about making your choices have any impact. There isn't enough diversity for that to matter. It's about limiting the choices you make to cover up the fact that the perk system and the master work system is so shallow.
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No. Impactful is simply a buzzword being used to try to rationalize why Bungie is interfering with what should be one of the most common and MUNDANE functions in a loot-based game. Without actually admitting that they are slowing down progression to try to (misguidedly) extend the life of woefully inadequate content (loot to chase).
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由kellygreen45編輯: 3/25/2019 1:53:22 PMThe community didn't ruin anything. You dont' understand how progression works in loot based games, and the role power-fantasy plays in them. 1. Progression in loot-games consists of "Vertical Progression" and "Horizontal Progression". Vertical progression is the ability to deal outgoing damage, and resist incoming damage. In Destiny that is handled by Item (power) level. Horizontal progression shapes and optimizes/customizes the form that damage takes. So Outlaw and Rampage are abilities that represent horizontal progression in the game. 2. In most well-designed games, most Horizontal progression is managed by unlocking skills on a character skill tree as you increase character level via EXP. Bungie decided to strip that tree down to the bare minimum and push most of those powers off onto gear perks. So they can't get away with just having people play whatever gear drops for weeks and months at a time. 3. So in Destiny when you interfere with the choise of which gear use...by throttling infusion. You slightly interfere with vertical progression (a 681 side arm is useless if you're a PVE player)....but you mainly interfere with horizontal progression. Because you're are interfering with the player's ability to consolidate abilities earned....and decide on their build. 4. Power-fantasy. All these games hinge on the same basic reward loop. Kill stuff.....get powerful loot. Use that powerful loot to kill more powerful enemies...get more powerful loot. WHICH IS WHY WHAT BUNGIE IS DOING IS SUCH BAD GAME DESIGN AND WHY SO MANY PEOPLE ARE UNHAPPY. By throttling progression and interfering with INfusion, they are basically throwing sand in the gears of that reward loop. When you take away power from players...and limit their progression...YOU TAKE THE FUN OUT OF PLAYING THE GAME. ...and games like this are too repetitive to be rewarding to play on any other level. So they quickly unravel when you disturb that reward loop. Because becoming more powerful...and the game becoming easier and easier is the primary REWARD of the game. Without that, these games are nothing more than elaborate ARCADE GAMES.
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[quote]This was never a job. I don’t understand why you guys think that just because you have to grind something you have to complain. IT REQUIRES 3 CORES TO INFUSE.[/quote] It only requires 3 cores to infuse if you aren't smart enough to know how to infuse without them. lol
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10 hrs for 3 cores? Extreme exaggeration there. I've managed to get at least 10+ under an hr doing material exchange with spider and vendors. Thats 5 infusion if doing legendary to lenegendary. Understandably it isnt the ideal way of obtain them for some players, but the change with banshee and bounties will give a direct way.
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Its really not hard to get materials though. Especially using glimmer to buy planetary matts, exchange and scrap for shards. Not even a huge time sink required. However if getting basic materials is an issue, then infusion shouldnt even be at the for front of complaints. Heck if materials in general is bad then you wouldnt have enough to infuse anyways even if cores were plentiful.
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They are not hard to get if you have hundreds or thousands of hours in the game. That’s what so many of you refuse to see. I leveled up a new character on pc last Thanksgiving. I played all the way from vanilla D2 campaign through all of last years DLC through Forsaken. I used whatever dropped and as soon as I had something more powerful I dismantled it. [b]I finished with about 75k o glimmer, 125 Legendary shards and 25 cores.[/b] And that’s with infusing NOTHING playing through over a years worth of content. THIS is what people who haven’t played this game for years and don’t play several hours a day are facing. This is [i]game breaking.[/i]
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Yes. But playing less shouldn't make the game **unplayable**. Which is what you do if you tailor everything in the game for people who are essentially playing the game like its a job. What is an annoyance that someone playing 8 hours a day, blitzes through in a week.....its a frustrating bottleneck that it takes someone playing 2 hours a day an entire MONTH to over come. ...and you've basically pushed the guy playing 5 hours a week out of the game entirely. Because he's now looking at 3 months to get through something...and its probably lost its relevancy by then. Games that charge subscription fees like World of Warcraft and EVE Online can get away with being hostile to casual players, because the hardcores are paying-through-the-nose to play the game....and make up for the revenue lost by chasing average-to-casual players out of the game. Triple-AAA games like Destiny and The Division 2 can't do that, because they NEED the money that casual and average players spend in order to make the game financially viable. Chase them out....and your game starts to become a money-loser. Which is why I suspect Activision took their stake in the game and left.
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由reenry編輯: 3/25/2019 11:20:10 AMI dont think anything lost its relevancy on this game. I see people doing Y1 raids still. People will still do Gambit because thats all around thing, so is crucible. I just started on my Warlock on PC and it will take me a few weeks to catch up because I know how to play the game and know how to use cores for infuse. Hell, theres no point to use cores because I don’t have a high kill tracker on anything. Getting to 670 I don’t have to infuse because all the mile stones at least require 650 or below, thanks guys for making it easier. And have you seen Warframe? Top free to play imo and it does everything Destiny does but amps it up to 10.
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由Combo164編輯: 3/24/2019 10:18:18 PMGoing straight through the campaign with very little grind wont net you many materials. Thats no suprised especial since the campaign doesnt even take long to get through. If you're simply in it for the campaign the then why would you need to infuse Curious as to what activity casuals are playing with the need to infuse. Plusbif using exotics and dupes those 25 cores can stretch. If not then at least infusing legendary to legendary thats at least 10 infusions.
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由kellygreen45編輯: 3/24/2019 10:21:34 PMHow do you think new and returning players will play?? And once you start asking “need” you show you don’t understand how these games work.... and what motivates people to play them. Just like Bungie doesn’t.
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But they invest a LOT of money in the game. You guys are the Flutes that think you're the entire symphony. Triple-A games are NOT PROFITABLE to make if they only tuned to hardcore players, and have a very NARROW appeal. Casual gamers are the reason why YOU have a game like this to play, and you AREN"T paying $15 a month in sub-fees. Because the money they are spending makes up the difference in revenue. What Bungie is doing is NOT a sustainable model for a AAA game....which is why I suspect Activision bailed on them.
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由Combo164編輯: 3/25/2019 6:56:00 PMRamble ramble ramble. You're really going on a tangent and so I've no idea what you're on about. What do you mean by you guys? I'm just explaining process on getting cores for now and asking what a casual player does if they only play 1 to 2 hours a day yet need cores, which you didnt answer. Heck probably would be dealing with shortage of materials across the board.