question for live team if they're comfortable with answering it
Hi! I was hoping someone from the live team would be able to answer this if it's allowed, but I was wondering If the SDK you guys are using is less frustrating when compared to destiny 1. I remember back in the day loading up UE3's map editor or hammer would take hours for me on my laptop and it really killed whatever urge i had to try map creation, and I've heard that development is kind of tricky with destiny due to similar problems which i assume where due to having to decompress the entire map from the 512 MB's of ram available in last gen consoles, I was wondering if now that you don't have to worry about last gen the tools are less frustrating in comparison?