No, seriously. It's dog shit.
Whichever team spawn in the possession of A flag wins. Who designs a map where you can control two out of three capture points from one spot on the map, and then gives it to one team at the start of the map?
It's garbage.
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True-very unbalanced as it can almost determine the outcome of the match. What actually annoys me the most-is ppl pushing to cap C. Please stop that-we don't want to spawn at C.
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Spawn on C... Everyone hard flank left or right. Win first engagement to A. Cap A, Flip spawn. I agree, it's sucks but it can be done.
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Its not as simple as who spawns at A, but who can hold B with out letting people get past to A. During Iron Banner the Trials guys from my clan showed me that you send a sneaky SOB to A and then when the team attacks him the others flank murder the attackers and you capture A and B then play Gandalf the rest of the match screaming "YOU SHALL NOT PASS!". We didn't loss a single match during Iron Banner but that was the hardest matches when spawning at C.
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Most maps have this situation, but few are as pronounced and difficult to overcome as that one. Overall I think the maps are designed better for general Crucible play, but Bungie has always seemed to struggle with spawn and control point placement for some reason.
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I've said it countless times now but if people would just stop fighting over the gap to B then you will win. Flip A by flanking, I do agree though it's quite unbalanced.