Good to see you back, man. Enjoy these posts. The news about D2's static rolls is a real bummer.
I only have one order that you haven't covered:
[b]COCYTUS SR4[/b]
[u]Roll 1[/u]
Spark IS6/Torch HS2/Signal MS5
Life Support
Quickdraw/HLS
AoO/Surrounded
[u]Roll 2[/u]
Candle IS2/Torch HS2/Signal MS5
Rescue Mag
Single Point Sling/Rifled Barrel
AoO/Surrounded
[u]Roll 3[/u]
Spark IS6/Flash HS4/Signal MS5
Icarus
Lightweight/HLS
Grenadier/Exhumed
They all look a bit 'meh'. Roll 1 might be of some use with health regen, extra stability and reduced cooldowns. I'm no expert though.
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Thanks for posting [quote][b]COCYTUS SR4[/b] [u]Roll 1[/u] Spark IS6/Torch HS2/Signal MS5 Life Support Quickdraw/HLS AoO/Surrounded [u]Roll 2[/u] Candle IS2/Torch HS2/Signal MS5 Rescue Mag Single Point Sling/Rifled Barrel AoO/Surrounded [u]Roll 3[/u] Spark IS6/Flash HS4/Signal MS5 Icarus Lightweight/HLS Grenadier/Exhumed[/quote] Recommendation: Roll 1 or 2. Roll 2 has rifled effectively turning this gun into a sniper killer, plus army of one. Rescue Mag is pointless but it's pretty decent. Roll 1 has life support and army of one with hand laid for extra stability. If only you could swap a perk lol, life support instead of rescue mag would have been the optimal pvp roll.
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I'd personally go another way and say 1 or 3. 1 has the stability for long shots and the regen / AoO bonuses, making it very utilitarian. Roll 3 has the stability and grenade recharge, plus Icarus; a lot of people don't care for the perk on a scout, but if you've every hopped up to barely see someone that's weak and gotten the jump shot on them, it changes your mind pretty quickly. Not going to claim it's top tier, but it opens up a few new plays. Roll 2 is not for me, simply due to the lack of added stability: if I wanted bouncy high impact shots, I'd go Jade Rabbit for the ability to drop a body shot and reload by shooting. I don't feel like the range is enough of an issue with the current maps we have to make or break the gun.