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6/4/2017 5:23:56 PM
3
But if y'all didn't have a roaming super ALL the hunters would complain
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  • Nobody is petitioning for the absolute removal of the roaming nature, I'm just making the observation that restricting a roaming super to melee distance only (or at most with about a 3 foot reach based on the footage from the gameplay reveal) makes the super less viable for endgame PVE activities, which is where we end up spending most of our time. It's risk vs reward. The risk of close range combat with tougher enemies, combined with the fact that you have to stay at that range for longer periods of time in order to output your damage, is a very high risk. And the reward for it tends to be a lot less, especially against bosses who will AoE slam and push you away, meaning you get less damage in as well as being even more likely to die. All they really need to do is balance this, and there are many ways to do that. But really the post is about people being civil about the reactions to Arcstrider at E3. There may be some concerns, and a lot of people on the forum like to react toxically to others raising their concerns.

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  • The only real cross map roaming super is hammers. Have you EVER used warlock thunder (im so tired I can't think of the real name) you have to be super close to hit someone in pvp and gid forbid they jump. Just because in pve ads act like idiots and draw themselves to it is NOT how it reacts in the crucible.

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  • I have just recently done a bit of a study into the Stormtrance, yes. Most supers behave this way, where accuracy is rewarded and inaccuracy is punished. The unfortunate thing about the crucible is that it is very easy to be fast AND have high armor. That's why I've mostly been sticking to PVE, because every super is currently VIABLE in PVP, even if all of them are not equally effective. Thankfully in Destiny 2 the armor, agility, and dexterity perks will be assigned to our gear, and it looks a lot more balanced. However, for PVE, I have experimented with multiple bosses and found that the range needed to do damage to bosses is well outside of the range of an AoE slam. This makes it more than viable, especially if there are adds nearby that will also be damaged, and leaves the Bladedancer as the only nonviable subclass for boss phases.

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