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論壇

12/9/2016 10:19:16 PM
5
My only gripes so far with this update - Custom game browser is awesome, but when you refresh it, it seems like some games just disappear. Damn lobbies are always full too, but hey.. Just gotta be lucky to enter a fun lobby. :) - The trait to a certain zone with an effect aren't visible while outside the hill, I believe. Have you seen that video where they entered a hill and the visuals turned to underwater with fish? Now I messed with this a bit but don't understand scripting. I could keep the visuals stay even after exiting the hill, but I don't think you'll be able to have more than 1 effect enabled to see. For example, I don't think it's possible to certain parts of maps underwater while you are not in its trait-zone. That is something I wish to see in the future. Simply put a hill with certain effects somewhere, and see the map adjust to that. Not restricting it from being visible by having to enter the hill or something. It'd be far better and crazier if we could let it snow, rain or whatever on certain spots in maps. Make it only rain outdoors and keep it dry indoors! Or have certain parts of the map be snow while other parts are desert or stuff like that. - There is no underwater sound effect when you put the underwater filter on. There is a sound of underwater in the sounds tab, but it doesn't change your spartan's action into muffled underwater sounds. So, if you're shooting or whatever in the underwater FX, then it will sound just like if you were shooting on land. Hopefully that can get changed also. It would add more realism and fun if underwater actually sounded like underwater too. But, just having the visuals FINALLY is a big plus nonetheless. Other than that I am quite enjoying this awesome update! :D
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  • [quote]The trait to a certain zone with an effect aren't visible while outside the hill, I believe. Have you seen that video where they entered a hill and the visuals turned to underwater with fish? Now I messed with this a bit but don't understand scripting. I could keep the visuals stay even after exiting the hill, but I don't think you'll be able to have more than 1 effect enabled to see. For example, I don't think it's possible to certain parts of maps underwater while you are not in its trait-zone. That is something I wish to see in the future. Simply put a hill with certain effects somewhere, and see the map adjust to that. Not restricting it from being visible by having to enter the hill or something. It'd be far better and crazier if we could let it snow, rain or whatever on certain spots in maps. Make it only rain outdoors and keep it dry indoors! Or have certain parts of the map be snow while other parts are desert or stuff like that.[/quote]That is all possible. I could show you how.

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  • :0 If you are sure, then I'd be flabbergasted. :D

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  • Nevermind. I reread the first two. You can't do either of the first two. But you can visually make it so the rain effect goes away after entering a building, so the third one is possible.

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  • That might be true, but not what I want. When I am inside a building I would still like to see it rain outside. :3

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  • Ah, okay. Nevermind then. cx

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