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9/22/2016 11:22:03 PM
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I like your post but the snipers can get everything back as long as they keep the current version of flinch. I'm down for primaries getting a buff but if hand cannons have completed accuracy with the range they have now then it will just be come another hand cannon meta. The should not be able to challenge a scout or pulse in their intended range. They should have thorn area auto rifle range drop-off. Like I'm talking hella range drop off. Autos honestly are pretty fine. Maybe a slight damage buff but nothing drastic. Maybe another 2 percent buff. Scouts could use a 2% hip fire accuracy buff Oh fusions could use a slight range buff to add consistency to bolts landing via travel speed
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  • Hand cannons already have a really good damage fall off right now. They cannot actually compete with scouts in scout range. I mean it f it makes you feel any better they could up the drop off by another 5-10%, but HCs should not be the only weapon type that suffers from having to shoot absolutely as slowly as possible while every other primary gets to shoot as fast as possible and be 100% accurate.

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  • That is why I'm saying the should have massive falloff. They should not compete with pulses they compete with autos

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  • I mean where their damage fall off is right now is pretty solid.

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  • They still compete at medium-long range. That should not be possible. I say give every weapon the range that it has. The last word should be the most inaccurate gun in the game to be quite honest

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  • Uhhh why? Then what would be the point of having it in the game? Completely biased opinions that would ruin the gun have no place in the forums. Be constructive and as detached as possible. Be logical. I mean, personally I [b][i]hate[/i][/b] this year long pulse and scout fest that has been plaguing the crucible since the drop of TTK, but I'm not gonna sit on here and try and talk of ways to destroy both of them as a weapon class or even the outliers in both category's.

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  • My criticism is constructive. I feel like the range stat is something bungee worked up because they can't find a proper range for each of the primaries. The maps they made do not have good sight lines for each of the primary weapons. You have lots of over lap. If you had clear ranges that could be measured in games beside the spawns of ammo then you could show that. But to allow hand cannons to contest in ranges they shouldn't just because you missed a couple bullets is outrageous to me

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  • Why? When you have scouts in the game that get to deal max damage at [b][i][u]ALL[/u][/i][/b] distances, why is it so bad that handcannons be able to compete with them albeit at a severe damage drop off? Why is that truly so bad?

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  • I'm fine if they compete and do like 20 damage a headshot at scout range. But you shouldn't be able to win that gunfight. Not reliably. It's bad because it takes away the drawbacks. It takes away the reason to uses scouts and pulses at their intended range. If you had a weapon for every range why would you use anything else

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  • I mean what are the current drawbacks for rushing with scouts and pulses? And all I can say is that if you get out shot in your intended range with a gun that isn't doing its maximum damage, then you need to look at yourself and place the blame there.

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  • Pulses are meant for medium range. HCs are not. If you rush with them they don't perform as well in closer ranges. At that point you should probably equip a shotgun. You have not reason for wanting hand cannons to challenge a scout rifle you just want it just because. It's a pistol. If you can challenge a sniper real life or in a space Marine magic throwing game then you are god or should lose that engagement instantly

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  • 由ArtoriusLapsus編輯: 9/23/2016 11:41:07 PM
    Hahaha, in this game, incase you didn't notice we throw space magic. Cause lightning earth quakes, infuse our guns with solar energy to be used as weapon... This is a game that is not based on realism. If I want to. Challenge a scout in their range I should be able to. Shouldn't be doing maximum damage, but the option should be there. If a scout can venture into HC range and win or even stand a fantastic chance, why shouldn't hand cannons be able to the inverse? Scouts and pulses have no competition right now. This meta is old and played out. It needs to end. I'm tired of scouts and pulses being the absolute best choice because bungie put on their steel toed boots and kicked HC and autos in the ribs and continued to do so until they were just a like dust. No ones saying they need to do maximum damage, but the shots need to land where placed. Period.

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  • I guess you weren't around for the hand cannon meta were you?

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  • Haha, I was. It was far better than this one. Only thing that wasn't viable were auto rifles. Not to mention people [b][i]actually[/i][/b] moved from their spawn. This is hands down the wort mets that has ever been. It's gone on for a [b][i]year[/i][/b]. The auto and hand cannon didn't even last 6 months!

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  • Bull shit the exotic hand cannons far outclassed everything. The legendary ones were just as good if you had a dank roll. It was the same play style for 6 months that was boring. Idk what crucible you are playing but the people I play rush their asses off because they understand you can't win a game from your spawn

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  • I guess [i][u]you[/u][/i] didn't play in the hand cannon meta. Hopscotch, messenger. Either of those ring a bell? Scouts were also very viable. Mida, for instance has always been great. What, the one person that would still run shotty before the nerf to snipers. Sorry but rushing for B and then sitting in your spawn doesn't count. I'd take thorn in all its OP glory than deal with this ridiculous garbage that's going on now. Any day. Hands down.

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  • It will be a HC meta because autos are not fine at all. A mid rof kills in between .9 and 1.2 seconds, they will never be able to compete with HCs without a proper buff. Autos need a real buff. Not a 2% rubbish one that doesn't do anything. They are flat out bad weapons and they do not work against people who can aim if they are running the meta.

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