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#Gaming

由Dr_Sorethumb編輯: 7/24/2016 3:16:29 PM
18

GTA V: Catchup in races, yay or nay?

Yay

40

Nay

102

Are you for or against it? The arguments I have heard so far... [b]For:[/b] - Keeps races close. It's often a tight dash to the finish. - Allows newer players a chance at glory without having to drop $5m+ on a fleet of top-end custom machinery. [b]Against:[/b] - Punishes higher-skilled players by handicapping them; they use their skill to get away from the pack only to be dragged back in, leaving them cheated when they get smashed off the track by Laggy McLagface. - A higher-level player's shiny wheels acquired using hard-earned* cash become worthless. Personally, I hate catchup. [spoiler]*Yes, I know money glitches have been a thing for a long time.[/spoiler]

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  • 由Seraphim Crypto編輯: 7/24/2016 2:03:22 PM
    In my personal opinion Catchup/Rubberbanding is one of the worst inventions in Racing Video Game History. I can understand the sense behind it, but in my opinion if I am simply better than the rest I shouldn't be made slower or they faster. It destroys the meaning of Skill in Racing Games, not to mention it's completely unrealistic (even while its only a virtual game). If anything, there should [b]always[/b] be separate Playlists, one with Catchup for the more casual Racers, and one without Catchup for the Purists. I don't like it in GTA Online either, which is the reason why I always host my own lobbies turning Catchup off, and I leave any lobbies having the option enabled.

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