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由ATBalls編輯: 1/27/2016 2:02:38 AM
226

Mida needs some tweaks

So imo mida at the moment is unbalanced and has pretty much 0 drawbacks/flaws. To start it's in a tier of scout that 4 shots to the head similar to voc tier but mida shoots faster so big advantage there in ttk. For some odd reason mida has a huge mag for a scout rifle at a wopping 21 bullets and on top of that it's base reload is maxed. Like in what way is a large clip with max reload balanced? You can just spam shots forever without having to reload its insane. There's no penalty for missing shots! On top of that because of a large mag and fast reload why would you ever use field scout or whatever the other perk is that's not lightweight. Then worst of all the mida without a doubt in my mind has high caliber rounds as a secret perk. Those high caliber rounds really make it so u can't compete with mida from long to mid range because your getting flinched like crazy. Also the zoom on midas scope is too close it's meant to be used at long range as a scout why is it so effective in mid and extended close range. I'd love to hear what everyone has to say supporting or arguing against my opinion please comment with something to add to discussion. Edit: a lot of ppl are touchy on the phrase op so i changed it. I'm enjoying the healthy discussion in here. Although there's still a lot of people just bashing my post because they love their mida. Also a lot of ppl are assuming I'm bad because I'm criticizing mida I just want the weapon to stop out performing other weps in there intended ranges where a scout shouldn't win. Midas strength should lie in it's actual exotic perk the extra mobility and hair trigger which equates to good strafing, getting to advantageous positions faster, and faster reactions. I don't understand why people are replying this because my post isn't about it but ill address it. the comment of "why are you just now complaining about mida and weren't last year?". The answer is easy in year 1 there was a much bigger issue of the 2 shot exotic handcannons that killed at scout range. Additionally I think the last weapon update was just in december? Correct me if thats wrong but the meta only recently set in so this is the most appropriate time to address mida. I know I'm not the only one thats experienced it but I've been in close quarters to mid range situations with a pulse or AR and midas high cal rounds cause my gun to kick up like crazy so I can't land shots but the mida's totally fine and continues to peg me. I don't understand in what world that makes sense for a scout rifle to out perform a mid or close range weapon in their intended ranges respectively isn't that the point of the weapon classes? Another comment I'd like to address is "wow if its so good why don't you just use it". The thing is destiny is a game filled with many guns that surely aren't meant to just be there as filler. They all should be viable choice in certain ranges/situations. I don't want to be forced into using 1 or a few select guns that are top tier just to be competitive and have a chance at winning I like to have fun using all the guns. After all isn't that what they're there for? I'm going to add suggested changes so people aren't so scared of a nerf. I suggest: mida's mag reduced to around 15 or the reload is cut in half mida's secret hcr are removed and replace quickdraw or field scout on the midas perk tree with hcr increase the zoom slightly on midas scope to make it more of a long range weapon and to not perform so well in closer gun fights. Thanks for reading my post I hope to see more quality discussion and healthy debates.

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