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由Obi Wan Cannoli編輯: 9/15/2015 6:30:41 PM
5

How Bungie could've fixed the whole situation regarding TTK and remained in everyone's good graces

Warning: Simple solutions ahead that are bound to offend someone, somehow. Also some paragraphs. So sit down and grab a drink, we're gonna go for a ride. Alright, so we all know that TTK is overpriced, moreso if you live outside of the US. I understand it's too late now, but this is something I've been saying Bungie should be doing for ages, ever since TTK was announced. So let's get underway. The Taken King is overpriced, this is a fact. Even if you want to defend it, you know it's true. Bungie locking players out of Vanilla content so that they're forced to buy DLC is shady at best. Now, the solution to this would've been incredibly simple and effective. Bungie really, really should've adopted one of two, if not both, of the models I'm about to propose. First off, one of the things that could've been done was that Bungie should not lock players out of vanilla Crucible playlists, Nightfalls, Heroics, Strike playlists with rewards, etc. The solution, honestly would've been simple and effective, two Nightfalls/Heroics, Strike playlist giving out rewards, and allow non-DLC owners to hit 40 (anyone was able to play Iron Banner, for example, but now only TTK owners can). That will probably hurt some people's bottoms, but think about it. In all of the other DLCs, any player could hit the max level, if not one level underneath without buying the DLC. Any player could play the Nightfall and Heroic strikes/Dailys when they weren't DLC missions. Why are we locking people out of content to this extreme now? To not upset DLC owners, simply adding two Nightfalls/Heroics would have been such a simple solution. One for DLC exotics with a better drop chance, and one with the current drop rates (or the ones pre-2.0, even if that would make you feel better). Hell, allow DLC owners to do both so that they don't get all "But I threw money at my screen!" Obviously I'm just using the two most obvious examples here, but this idea would apply to the crucible playlists as well. Second, and this is perhaps the better of the two solutions, give everyone who bought a Collector's/Digital Collectors/Legendary edition a break on the price of TTK, to bring it down to $20 USD/The equivalent globally, and users who just bought the base game and expansion a break down to $30/the equivalent globally. This makes it at least look like you care about your fanbase who've stuck by your side and you're not just trying to push everyone out. And to those saying "Do you want Bungie to go bankrupt??!!?", Bungie has made over $550 [i]million[/i] on Destiny before TTK came out, they can afford to give players who have stuck by and were waivering an incentive to stay. Well, that's it for me. Time to let the sheep come up with some asinine reason defending Bungie.

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  • People seeing something as overpriced or not is subjective. Also there is probably no real simply solution to Bungie's game. Either you tack on new activities for every bump up, which after awhile will probably make the window ugly and can possibly cause problems in some way. Or they don't allow people without the corresponding purchases to download patches from that point onwards. But then you have to worry about overlapping activities and other possible problems. Along with having servers that would be supporting people that no longer feel like paying for supporting the game.

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