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9/15/2015 2:33:51 AM
9
What bothers me the most about the past year in Destiny is not so much what Bungie did with the game, its how they went about it. The lack of communication and dishonesty surrounding every dlc, update and patch is the crux of the matter. Withholding information that might possibly keep consumers from making informed purchases is tantamount to fraud from my perspective. Bungie/Activision should have been upfront from the start that Destiny was going to be pay to play, that would have been the right thing to do. Maybe they thought Destiny wouldn't be accepted if it was launched this way. Maybe it wasn't originally designed that way and it wasn't until late in development that it was decided to see if this was a viable way of getting a larger return on their investment. Instead of honesty, they opted to string consumers along with the false hope that they would be able to settle in with their purchase and have some fun with newly acquired friends when in actuality they would be locked out of content with each released dlc if it was not purchased. I,for one, don't take issue with what it costs for the dlcs (although I do believe our UK guardians in arms do have a legitimate complaint about the cost of TTK). I've had a tremendous amount of fun playing with my son and all the people I have met over the course of this last year so it was well worth it. Where else could I have been entertained for a year at the cost of $100.00? What I don't consider fun is having content I've paid for rendered usless in year two. What I don't consider fun is making the content I have less fun to use in game. Being unable to ascend year one gear is a vicious wound to the dedicated year one players. The retroactive nerfs to that gear is the salt that makes the wound burn. These things should have never happened. I really liked your take on on the pvp killcam. It makes perfect sense that having a killcam would definitely show the shortcomings of peer to peer connectivity. I wondered if the reason for no dedicated servers was because Bungie/Activision wasn't sure how Destiny would be received by fans and were hesitant to commit funds to have them put in place at launch. Maybe there's room in their budget for them in the not to distant future if Destiny continues to be successful. Then again, maybe they're just too cheap to give the fans what they should have had from the start. There's so much more I could ramble on about Bungie/Activisions dishonest business practices but it's late and I'm getting to tired to conjugate my thoughts. I decided to give the Taken King a chance because I do enjoy the comradery between the friends I have made, and it gives me a chance to connect with my son who is away at college. Here's hoping Bungie can learn from their mistakes and right the ship before every shred of their already fading reputation is gone. TKL out
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