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#feedback

由KICKR Snipes編輯: 9/4/2015 3:35:23 PM
6

Motivating Exclusive PvE Reward for Hardcore Players (Year 1 and Beyond)

Fun Idea, Keeps Destiny Fresh.

34

Nah, That Wouldn't Make me Happy.

17

[b]TL;DR -[/b] Grant a special reward that only applies to PvE content for players who get all of the new grimoire points added in a new expansion. Resets every new expansion. Doesn't affect Crucible. I just got an idea that I think will honor player investment and motivate the playerbase to continue playing after completing all of the new content in an expansion. Here's what I propose: [b]Grant a hidden weapon perk that applies to all weapons in PvE content for players who have acquired all the grimoire points for the current expansion.*[/b] This way it doesn't affect the Crucible at all and the perks are disabled at the start of every new expansion because new grimoire points are added. This way players wouldn't need the max grimoire score, just all of the new grimoire points added for the new expansion. So, typically this hidden reward would only apply for about the second half of an expansion (only after players complete all of the grimoire for the new expansion). For instance I feel like [b]Outlaw[/b] or [b]Field Scout[/b] would be great options for this kind of reward - both increase the amount of damage you can inflict over long periods of time, but neither increases the amount of damage you can inflict per shot. *If it is too hard to integrate a hidden perk that applies to every weapon, then a small damage boost would also be a great alternative. It should still be acquired the same way and only apply to PvE, but instead of granting a weapon perk have it grant a 10-15% damage boost (about half as much as a Defender Titan's Weapons of Light Ward of Dawn). This would give players incentive and motivation to complete all the new grimoire challenges and also would honor players who have put the time in and acquired the grimoire max for each expansion. This way the reward wouldn't be a game changer (not OP), but would make PvE content slightly easier for you after already completing it multiple times (a new grimoire card could be introduced like complete the new raid 15 times). Also, a visible character effect could be used for this similar to the current Nightfall flames - perhaps burning gauntlets? Let me know what you guys think in the comments. [b]EDIT - If you don't like the idea please leave a comment why.[/b]

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  • That's actually a really cool idea. We know they can apply similar boosts to players because of the Nightfall boost.

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  • Not a bad idea. My suspicion is that the old perks (FS, outlaw) will re-appear later on as Raid level drops. Without re-rolling decent perks (and burns) will be the only way to raid stuff worth the grind.

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  • I like it. Would definitely add another layer of depth to completion.

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  • Some grimoire cards for house of wolves will become unobtainable after tuesday (wolf hunts).

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    • Imagine if Skolas got just a little bit easier after killing him for the 10th or 15th time. I, for one, would have been much more open to carrying randoms through the fight if I had a reward like this. I think it would make the community better - of course I could be too optimistic here, I'm sure there will be some noobs out there crying that you must have the reward to join their team.

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    • At first I considered posting this for only players that have reached the grimoire max, but then I realized that would be impossible for some players because in HoW they introduced a lot of grimoire for killing the "Wanted Wolves" which are forever going away (there is no mission with them like the Sword of Crota which still exists in the Fist of Crota). So, I think it is better being awarded to players who get all of the new points added per expansion, so at the start of every new expansion everyone is on the same playing field.

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