Armament special weapon class and Exotic Idea: Soul Reaper and Fate's Strings
*The Armament weapon class is a new weapon class for the special weapon slot (i know theres a lot of those, but it didn't feel right in the other slots).
*Their main focus is purely melee range combat, with higher mobility and very high aim assist. Instead of a Fire Rate, they have Weight, which will determine how fast you can swing it. An Armament with a 2/10 weight can swing 2.5 times per second, while an armament with 8/10 wight can swing 0.63 times. its 10 divided by weight number divided by 2.
*They do have ammo that will run out after enough hits, requiring the green boxes that we all love. Each swing takes up 1 ammo.
*Due to how dangerous close range combat is against bosses, they will have an extremely high damage modifier for PVE lovers.
*Instead of Ballistics or Scopes, they have blade adjustments, which can affect how they perform. Impact in crucible is their impact x 17. For example, an Armament with 4/10 impact does 68 damage per hit in Crucible.
*Also, for legendary Armaments and higher, landing multiple hits in a row can trigger a special move.
*The range is extremely short for these weapons. The absolute lowest range is about the titan melees, while the longest is a bit more than a warlock melee. Even said, these weapons have a lunge if the weapons reticle turns red (similar to the energy sword in Halo).
*Armaments have mobility instead of stability. The max mobility will give you 1.75 movement speed, while the minimum gives you .75 movement speed.
Soul Reaper
[i]Each soul like the very grain you sow, ready to be harvested[/i]
Appearance: A pitch black scythe, with a very long blade. The blade is serrated, with a shroud of dark purple surrounding it. Enemies killed by this are disintegrated (hidden perk) and there is a white afterimage, representing a soul.
Weight: 3/10
Impact: 4/10
Range: 5/10
Mobility: 6/10
Ammo: 27
Primary Slot:
Void Damage
Adjustments:
Shorter Blade: Less weight and higher mobility, Significantly Less Range
Longer Blade: More Weight and less mobility, Much More Range
Serrated Edge: Increased Impact, less Mobility and Range
3rd Slot:
Graverobber
4th Slot:
Quickdraw
Long handle (increased range)
Lightweight
Exotic Perk:
Reaper: Each kill with this weapon instantly restores 50% of your health. Lowered weight for a short amount of time each kill (5 seconds).
Special Move: after hitting 2 consecutive hits, the next consecutive strike you will make a circular arc around you, hitting anyone nearby.
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Fate's Strings
[i]Why use scissors, when you can chop it in half?[/i]
Appearance: A very large one bladed battle axe. The handle is a mass of tangled strings and black matter, with a single red thread running down the blade. The blade is a metallic silver color.
Weight: 8/10
Impact: 10/10
Range: 7/10
Mobility: 2/10
Ammo: 15
Primary Slot:
Void Damage
Adjustments:
Bigger blade: Increased Impact, significant penalty mobility
Shorter Blade: Increased Mobility and Decreased weight, significantly less range
Backup Hammer: Special move changes to a short range AoE attack
3rd Slot:
Cascade: A melee kill with this weapon decreases weight for a short amount of time
4th Slot:
Single Point Sling
Strength (decreased weight)
Sturdy Design (increased ammo)
Exotic Perk:
Fate's String: Each hit has a 33% chance to do 1.5 damage (3 times in PVE). Has a 30 second cool down between procs.
Special Move: After 2 swings, you'll swing in a large arc.