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4/17/2015 2:47:34 AM
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Double down Exotics

So, the impending expansion got me thinking a bit about the Exotic equipment limits on characters (that is, one weapon, one armor). There are obvious reasons for this. While not all Exotics are created equal, most Exotic gear is a cut above your average Legendary item. That led me to an interesting idea: Trade-off Exotics. This would probably work best with Exotic armor pieces, though you could make a case for applying the idea to weapons as well. The thrust of the idea is this: Your Exotic armor (for example) has two abilities: One is bad, not crippling, but hindering. Think about a reverse Single-Point Sling (switch weapons slower, move slower while aiming), Keeper of the Pack (revive teammates slower, teammates revive you slower, spawn less orbs), or even (Heaven forbid) Seeds of Ruin (less heavy ammo drops, heavy ammo drops have less ammo). "But wait!" I hear you crying, "that's a terrible idea!" Course it is. I mean, what could possibly balance that? The second ability, which I call Twins/Double Down/Two of a Kind. This ability would let you carry not one, but two Exotic weapons. Think about that for a minute. What if you could carry Bad Juju and Invective, Patience and Time and Truth, Ice Breaker and Gjallarhorn? The idea has really grown on my over the last couple of days, so I'm wondering what you guys think. Good idea or bad? And along with that, what are some other ideas for negative abilities/hindrances that could be used to balance out a perk that would let you carry two Exotic weapons or wear two Exotic armors?

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